

Gaming
Xbox Series X | S is already the fastest-selling generation of consoles
It’s a little hard to believe that more than a year has passed since the launch of the new generation of consoles. Without revealing the figures internally, Phil spencer—Director of the Xbox Gaming Division — spoke about industry news in an interview for the podcast Sway from the New York Times. Among other things, we learn that the generation Xbox Series X | S is the generation of consoles is already the strongest in the history of the brand.

Xbox is breaking out
Phil Spencer thus assures that the sales of the consoles of this new generation have sold more quickly than the preceding ones over a similar period — a performance thus superior to those of Xbox, Xbox 360 and Xbox One. “To date, we have come more from Xbox of this generation, which are the Xbox Series X | S, than we have sold from previous console versions.”Says the director of the gaming branch of Microsoft.
Stock problems would thus be caused not only by production chain problems, but also not particularly strong demand. “It is not because the offer has never been so low. On the contrary, the offer has never been so high. It is simply because the demand exceeds all of our expectations.“
Winning strategy
We should not wait for concrete figures for sales of Xbox Series X | S around the world: Spencer is content to describe trends vis-à-vis the sales of consoles of previous generations. This culture of secrecy is not new — when the Xbox One launch began, Microsoft made the decision not to release sales figures to the public; a decision undoubtedly motivated by the much higher sales of the PlayStation 4 at the time. By comparison, the Xbox One had sold nearly 10 million units a year after its launch.
The choice to release two different console models — while keeping similar functionalities in their hearts — seems to have paid off for the Richmond firm. Placed at a sliding scale of € 299, the Xbox Series S is positioned as the cheapest entry-level platform for the new generation on the market. It is thus considerably cheaper than the Xbox Series X, priced at € 499, but also less than the disc drive-less version of the PlayStation 5 Digital Edition, placed at € 399.
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Gaming
Is this a complete victory for Nvidia? The company celebrates 500 ray tracing and DLSS games and apps released since 2018

Nvidia is celebrating a pretty big milestone with the launch of more than 500 games and apps featuring ray tracing, DLSS support, and AI-powered technologies.
Nvidia recalls that on August 20, 2018, the company introduced the world’s first video card with hardware support for ray tracing. Then it was the GeForce RTX 2080. In five years, neither ray tracing nor DLSS have become some kind of de facto standard, but recently many at least large games support either both, or at least DLSS.
Nvidia says that gamers with RTX family graphics cards spend a combined 87 million hours playing ray-traced games every day. For example, 97% of players who own RTX 40 cards play Cyberpunk 2077 with tracing effects enabled, and for the newest Alan Wake 2 this figure reaches 99%.
Components
Gamer’s Lexus TX presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

At the Esports Awards 2023 event, they presented the fruit of cooperation between Lexus and Razer – Lexus TX for gamers. On the outside, the unusual version of the large crossover can be identified by its black matte surfaces and RGB lighting, but on the inside…
There are two large gaming monitors installed at the back, which appear to be connected to gaming PCs. There are mechanical keyboards and mice, and a powerful sound system in the trunk. If there are two gamers in the family, this is an ideal vehicle for transporting them from school to home: during the trip, the future esports player will not be distracted from his favorite activity. And the suspension in the TX is soft enough so that your hand does not tremble when driving over road irregularities.
It is not reported whether the car’s power plant was pumped. The basic version of the crossover (TX 350) has a 2.4-liter turbo engine, and the “intermediate” version has a hybrid power plant based on the same 2.4-liter turbo engine. The top-end Lexus TX 550h is a plug-in hybrid with a power plant based on a 3.5-liter V6 engine.
Gaming
You give twice as many artificially drawn frames in games! Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together.
The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous.
This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In the case of the authors of the idea, they used the RTX 4090 and RX 6600.
Rendering of the game, in this case several projects, including Cyberpunk 2077, was carried out on the RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to.
At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3.
This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased.
In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.
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