

Gaming
Xbox Series S / X consoles will definitely support the latest AMD FidelityFX Super Resolution technology, but with the PlayStation 5 there is no clarity
FidelityFX Super Resolution technology, recently unveiled by AMD, is definitely coming to Microsoft consoles. The company has confirmed that the Xbox Series S / X will support the new technology, and the company will soon reveal details.
FidelityFX Super Resolution support from current consoles is quite expected, since their GPUs are based on the RDNA2 architecture. At the same time, there is a difference between the implementation of this architecture in the Xbox Series and the PlayStation 5, so even now it is impossible to say for sure that the latter will definitely receive support for the technology, unfortunately. We need to wait for the official comments from Sony.
Recall that FidelityFX Super Resolution is supported by Radeon video cards starting with the RX 400 line, as well as GeForce video cards not older than the Pascal generation. However, in the second case, Nvidia will have to add support to its drivers itself.

Components
The GeForce RTX 40 won’t be retired just yet. Nvidia introduced Path Tracing SDK, but does not yet offer to integrate path tracing into games

Nvidia has released the Path Tracing SDK. This is a set of tools for developers to integrate path tracing technology into games.
Path tracing is a variant of ray tracing and has only been implemented in two games so far: Quake RTX or Portal RTX. The latter, thanks to these effects, has become too tough even for modern video cards, so it’s hard to say how much gamers need such technologies.
Nvidia itself notes two options for using the new technology:
- Create a reference path tracer to ensure game lighting during production matches reality, speeding up the iteration process.
- Create high-quality photo modes for RT-enabled GPUs or ultra-high-quality real-time modes that take advantage of the Ada Lovelace architecture
That is, so far even Nvidia itself does not offer to integrate effects directly into games, offering them for photo modes or for testing during game development. However, Cyberpunk 2077 will soon receive an update with path tracing, so everything will become clearer.
Gaming
Microsoft plans to launch a mobile game store to compete with Apple and Google

Microsoft intends to launch a new app store with games for smartphones based on Android and iOS. This will happen next year if regulators approve a deal to acquire Activision Blizzard for $68.7 billion. As Xbox head Phil Spencer said at the Game Developers Conference, this will allow Xbox and content to be offered both from Microsoft itself and from partners at any devices.
“We want to be able to offer Xbox and content from both us and our third party partners on any screen anyone wants to play.‘ Spencer explained. He clarified that at the moment this cannot be done on mobile devices, but the company wants to “build a world” in which “such devices will be open.”
Apparently, we are talking about new rules by which Apple and Google should allow the use of third-party app stores on their mobile platforms.
As for the deal between Microsoft and Activision Blizzard, this is opposed by Sony. If the deal does go through, it would allow Xbox developers to increase competition on the “biggest platform people play on,” smartphones, of course. After all, Microsoft plans to fill the lack of mobile games with Activision Blizzard projects.
Spencer has not yet announced the launch date of the store, so it remains to be seen.
Gaming
Now for game designers: ChatGPT in the Unity editor will help create games

A user named keijiro introduced a very interesting concept – the ChatGPT deep learning model in the Unity editor for creating games. With this system, the generation of game scenes and environments has become easier, since you only need to set a text query. The project is called AICommand.
At the same time, the author honestly admits that this is only a concept, not a finished product, the whole system does not always correctly understand requests, which will lead to errors in the game. However, in general, this is a rather curious tool that can potentially improve the work of game designers.
The author notes that Unity version 2022.2 or newer is required to work, no other requirements are given. The project itself is available on GitHub.
Note that earlier another generative one has already been able to replace musicians, creating music based on images.
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