Will you have to wait for an RTX 5090 to play this version of Cyberpunk 2077? Path tracing technology will be introduced into the game
Nvidia and developers CD Projekt RED have announced that Cyberpunk 2077 will be the first AAA game to feature path tracing technology.
A full announcement will take place at the GDC on March 22. So far, it is known that the effects of RTX Path Tracing technology will be available in the game settings under the item RT: Overdrive.
Path tracing is currently being used in games such as Quake RTX and Portal RTX, but in both cases it is more of a demonstration of the possibilities. In turn, Cyberpunk 2077 is still a very popular game, and besides, this is the first AAA project that will introduce the stipulated technology.
However, performance issues remain. The bottom line is that path tracing, judging by the same Portal RTX, is incredibly demanding on GPU performance. And Cyberpunk 2077 without new technology is one of the most resource-intensive games at the moment. Whether there will be a situation where no graphics card on the market, including the monstrous RTX 4090, simply can not cope with the game in 4K, is unclear.
The GeForce RTX 40 won’t be retired just yet. Nvidia introduced Path Tracing SDK, but does not yet offer to integrate path tracing into games
Nvidia has released the Path Tracing SDK. This is a set of tools for developers to integrate path tracing technology into games.
Path tracing is a variant of ray tracing and has only been implemented in two games so far: Quake RTX or Portal RTX. The latter, thanks to these effects, has become too tough even for modern video cards, so it’s hard to say how much gamers need such technologies.
Nvidia itself notes two options for using the new technology:
- Create a reference path tracer to ensure game lighting during production matches reality, speeding up the iteration process.
- Create high-quality photo modes for RT-enabled GPUs or ultra-high-quality real-time modes that take advantage of the Ada Lovelace architecture
That is, so far even Nvidia itself does not offer to integrate effects directly into games, offering them for photo modes or for testing during game development. However, Cyberpunk 2077 will soon receive an update with path tracing, so everything will become clearer.
Microsoft plans to launch a mobile game store to compete with Apple and Google
Microsoft intends to launch a new app store with games for smartphones based on Android and iOS. This will happen next year if regulators approve a deal to acquire Activision Blizzard for $68.7 billion. As Xbox head Phil Spencer said at the Game Developers Conference, this will allow Xbox and content to be offered both from Microsoft itself and from partners at any devices.
“We want to be able to offer Xbox and content from both us and our third party partners on any screen anyone wants to play.‘ Spencer explained. He clarified that at the moment this cannot be done on mobile devices, but the company wants to “build a world” in which “such devices will be open.”
Apparently, we are talking about new rules by which Apple and Google should allow the use of third-party app stores on their mobile platforms.
As for the deal between Microsoft and Activision Blizzard, this is opposed by Sony. If the deal does go through, it would allow Xbox developers to increase competition on the “biggest platform people play on,” smartphones, of course. After all, Microsoft plans to fill the lack of mobile games with Activision Blizzard projects.
Spencer has not yet announced the launch date of the store, so it remains to be seen.
Now for game designers: ChatGPT in the Unity editor will help create games
A user named keijiro introduced a very interesting concept – the ChatGPT deep learning model in the Unity editor for creating games. With this system, the generation of game scenes and environments has become easier, since you only need to set a text query. The project is called AICommand.
At the same time, the author honestly admits that this is only a concept, not a finished product, the whole system does not always correctly understand requests, which will lead to errors in the game. However, in general, this is a rather curious tool that can potentially improve the work of game designers.
The author notes that Unity version 2022.2 or newer is required to work, no other requirements are given. The project itself is available on GitHub.
Note that earlier another generative one has already been able to replace musicians, creating music based on images.
Nvidia says its Grace CPU Superchip is twice as fast as x86-compatible processors for the same power consumption
Nvidia said that its Arm-based Grace CPU Superchip processor in tests with real workloads shows a twofold increase in performance...
Realme GT Neo5 SE on Snapdragon 7 Plus Gen 2 tested in AnTuTu. The result is like recent flagships
Qualcomm officially unveiled mid-range Snapdragon 7 Plus Gen 2 single-chip system a few days ago, and already one of the...
Truck “Ural” tried on a hybrid power plant. The company showed its first such prototype and set its sights on an all-electric version.
The Ural Automobile Plant demonstrated its first prototype of an electric truck equipped with a hybrid power plant. A car...
With stylus, but not Samsung. Motorola Moto G Stylus (2023) spotted in promotional material
Advertising posters of the Motorola Moto G Stylus (2023) smartphone have appeared on the Web, which offers a very rare...
News1 day ago
Nvidia CEO Jensen Huang wants to run the company for another 30-40 years, and then become a robot and continue to hold this post
Gaming4 days ago
News6 days ago
Prices for the construction of new factories for the production of microcircuit chips are skyrocketing
News4 days ago
6000 mAh, 48 MP and big screen. Huawei Enjoy 60 battery monster launches March 23