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Will PlayStation have fewer exclusives Sony plans to release half Will PlayStation have fewer exclusives Sony plans to release half

Gaming

Will PlayStation have fewer exclusives? Sony plans to release half of its PlayStation Studios games on PC and smartphones

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Sony has outlined its immediate plans for the game for PC and mobile platforms.

Will PlayStation have fewer exclusives?  Sony plans to release half of its PlayStation Studios games on PC and smartphones

CEO Jim Ryan said that Sony plans to have half of the games created by its internal studios in fiscal year 2025, including on PC and smartphones.

That is, only 50% of the games will remain exclusive, while the rest will be available to a much larger number of gamers. This is similar to Phil Spencer’s position on the Xbox.

From the chart, you can see that the share of PCs will still be higher than the share of smartphones, which should please gamers who prefer large single-player games. The share of Sony games on smartphones is now about 10%, and in three years it should double. In the case of the PC, there is no exact data, but the share of such projects will not grow so significantly.

Will PlayStation have fewer exclusives?  Sony plans to release half of its PlayStation Studios games on PC and smartphones

Most likely, the big story games for the most part, as now, will be released only on the PlayStation, and will migrate to the PC years later. What kind of games will be released on PC and smartphones? Judging by Ryan’s statement, including game-services. It turns out that Sony is now working on 12 such projects at once. According to the head of PlayStation, if at least some of these projects become successful, it will greatly transform the company’s business structure.

Historically, PlayStation Studios has done an excellent job of building a vast portfolio of single-player games with rich storytelling and beautiful graphics, but we’ve certainly limited ourselves to a fairly narrow section of the gaming market.

By expanding into PCs and mobile devices, and, it must be said, into online services, we have the opportunity to move from a very narrow segment of the overall gaming software market to a presence almost everywhere.

For example, I would say that if we manage to make some of the 12 service games that we develop at PlayStation Studios… if only some of them are commercially successful, then the impact of this will completely transform our business structure over time.

Given the success of Sony games on PC, it’s no surprise that the share of such games will continue to grow. As for the mobile segment, it has long occupied more than half of the entire gaming industry in terms of money. By the way, we recall that the first of the PlayStation 5 exclusives may soon be released on the PC.

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Gaming

The best-selling portable console Steam Deck will become more affordable. Valve more than doubles production

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The best selling portable console Steam Deck will become more affordable

The Steam Deck console will be available in large volumes soon.

Valve has published a message that it is increasing the production of the console, more than doubling it!

The best-selling portable console Steam Deck will become more affordable.  Valve more than doubles production

It is unclear whether this will be enough to meet demand, since the company initially accepted a lot of orders for the console, and now it is very false to buy it. But such a significant increase in production volumes should have a positive impact on the availability and prices from resellers.

The company also announced that it has just completed deliveries of set-top boxes that were booked in the second quarter, and will begin accepting pre-orders for the third on June 30th. However, delivery on the site is still indicated no earlier than October.

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Gaming

The first ultra-slim handheld Windows game console with an OLED screen. Ayaneo Air launched on Indiegogo

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The first ultra slim handheld Windows game console with an OLED

Ayaneo has entered Indiegogo with its Air handheld game console.

The first ultra-slim handheld Windows game console with an OLED screen.  Ayaneo Air launched on Indiegogo

The company calls the novelty the first ultra-thin set-top box with Windows and an OLED screen. The dimensions here are 224 x 89.5 x 26.7 mm with a mass of 395 g. For comparison, the dimensions of the Steam Deck are 298 x 117 x 49 mm with a mass of 669 g, but the Nintendo Switch OLED has dimensions of 175 x 104 x 50.7 mm with a mass of 315 g.

True, there is also a version of Air Pro, the thickness of which is increased to 29.6 mm, and the weight is 450 g.

The first ultra-slim handheld Windows game console with an OLED screen.  Ayaneo Air launched on Indiegogo

The first ultra-slim handheld Windows game console with an OLED screen.  Ayaneo Air launched on Indiegogo

The novelty is available in many different configurations. The base version, which can be ordered for $500 through a crowdfunding campaign, is equipped with a Ryzen 5 5560U APU, 8GB of RAM, and a 128GB SSD. There are versions with the same APU, but 16 GB of RAM and up to 1 TB SSD. There is also a modification based on the Ryzen 7 5825U with 32 GB of RAM and an SSD from 512 GB to 2 TB. The top console can be purchased for $1,000.

In any case, the performance of any version will be significantly lower than that of the Steam Deck, as well as consoles based on the Ryzen 6000U.

The first ultra-slim handheld Windows game console with an OLED screen.  Ayaneo Air launched on Indiegogo

It is also important that retail prices will differ very little from the prices of the fundraising campaign.

The rest of the parameters include a 5.5-inch OLED screen with Full HD resolution, Wi-Fi 6, Bluetooth 5.2, a battery with a capacity of 28 or 38 Wh (second for Air Pro versions), a fingerprint scanner (except for the most basic version).

The Indiegogo campaign has already raised around $255,000, nearly four times the amount the manufacturer is asking for.

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The media told why there were so many errors in Cyberpunk 2077 – the game was simply poorly tested

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The media told why there were so many errors in

After the launch of Cyberpunk 2077 at the end of 2020, it turned out that the game has a lot of bugs and flaws that have been fixed over time. Now there is information that the project was simply poorly tested before release.

The media told why there were so many errors in Cyberpunk 2077 - the game was simply poorly tested

It is alleged that CD Projekt RED hired the Romanian company Quantic Lab, which previously tested The Witcher 3, to test the game. However, experienced testers had left Quantic Lab by this time, although the company claimed otherwise. This is stated in a video on the YouTube channel Upper Echelon Gamers, which received a 72-page document with test reports, data from the personnel department and so on. This data was allegedly given to the author of the channel by an anonymous employee of Quantic Lab. Although no screenshots or documents are shown in the video.

The video claims the following:

  • Quantic Lab lied about the size of the test team in order to keep the contract.
  • Many team members were newbies who needed to be trained in parallel with testing.
  • The Romanian company required a daily quota of bugs to be met, so any bugs were sent to the developers, not the most important ones. Because of this, really significant errors were often not detected in time.

It is also noted that as a result, CD Projekt RED changed the requirements for testing, now it was necessary to report only important errors, but time was lost.

At the same time, YouTube blogger LegacyKillaHD, who previously reviewed Cyberpunk 2077, asked about the situation of several developers from CD Projekt RED on condition of anonymity. According to them, they knew about the problems in the game, but there was not enough time to fix them.

The media told why there were so many errors in Cyberpunk 2077 - the game was simply poorly tested

Official comments from both companies have not yet been received.

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