In the picture above, Epic Games Launcher is not running, below is idle
Reddit users discovered that Epic Games Launcher loads the PC’s CPU even when idle. For the most part, this applies to systems based on AMD Ryzen. For example, a Ryzen 7 5800X processor with just running the launcher heats up to 50 ° C. When unloading this software, the chip temperature drops to 37 ° C.
Additionally, users have noticed that the Epic Games Launcher continues to send telemetry data when no games are running. Users estimate that the launcher sends ten times more information than the Steam client does.
By information portal HotHardware, this is a really common problem, and the software manufacturer is not going to solve it. Similar apps like GOG and Steam don’t show such activity when idle.
HotHardware experts tested Epic Games Launcher on several PC configurations and found that it is active and uses the processor almost all the time when it is just started. And this is not related to the process of updating games in the background.
It also turned out that after loading the launcher, five different processes are launched simultaneously. Epic Games Launcher and its associated processes at regular intervals send telemetry data to 22 different servers on the Internet, including recipients on the AWS platform, for example, tracking-website-prod07-epic-961842049.us-east-1.elb.amazonaws. com. Up to 1 MB of telemetry data can be transferred by the launcher in idle time per hour. That’s 14x what the Steam and NVIDIA GeForce Experience apps send out.
Users suggested that the current version of the launcher needs some work and optimization. At the moment, it remains only to force the launcher process to end in the task manager, or, alternatively, try to link Epic Games Launcher with GOG Galaxy, which automatically unloads the launcher if the games are closed. This situation is especially critical for laptop owners. Several users reported that their laptops show 8 hours of battery life, and after launching Epic Games Launcher, the system shows that 3 or 4 hours of battery life is available.
This isn’t the first issue with the Epic Games Launcher. Last year users discovered that the launcher is looking for the installed Steam in the system, copies the data from the user profile from there and sends it to the Epic servers. Software developer replied that this is actually done, but not secretly, but with the consent of users.
The best-selling portable console Steam Deck will become more affordable. Valve more than doubles production
The Steam Deck console will be available in large volumes soon.
Valve has published a message that it is increasing the production of the console, more than doubling it!
It is unclear whether this will be enough to meet demand, since the company initially accepted a lot of orders for the console, and now it is very false to buy it. But such a significant increase in production volumes should have a positive impact on the availability and prices from resellers.
The company also announced that it has just completed deliveries of set-top boxes that were booked in the second quarter, and will begin accepting pre-orders for the third on June 30th. However, delivery on the site is still indicated no earlier than October.
The first ultra-slim handheld Windows game console with an OLED screen. Ayaneo Air launched on Indiegogo
Ayaneo has entered Indiegogo with its Air handheld game console.
The company calls the novelty the first ultra-thin set-top box with Windows and an OLED screen. The dimensions here are 224 x 89.5 x 26.7 mm with a mass of 395 g. For comparison, the dimensions of the Steam Deck are 298 x 117 x 49 mm with a mass of 669 g, but the Nintendo Switch OLED has dimensions of 175 x 104 x 50.7 mm with a mass of 315 g.
True, there is also a version of Air Pro, the thickness of which is increased to 29.6 mm, and the weight is 450 g.
The novelty is available in many different configurations. The base version, which can be ordered for $500 through a crowdfunding campaign, is equipped with a Ryzen 5 5560U APU, 8GB of RAM, and a 128GB SSD. There are versions with the same APU, but 16 GB of RAM and up to 1 TB SSD. There is also a modification based on the Ryzen 7 5825U with 32 GB of RAM and an SSD from 512 GB to 2 TB. The top console can be purchased for $1,000.
In any case, the performance of any version will be significantly lower than that of the Steam Deck, as well as consoles based on the Ryzen 6000U.
It is also important that retail prices will differ very little from the prices of the fundraising campaign.
The rest of the parameters include a 5.5-inch OLED screen with Full HD resolution, Wi-Fi 6, Bluetooth 5.2, a battery with a capacity of 28 or 38 Wh (second for Air Pro versions), a fingerprint scanner (except for the most basic version).
The Indiegogo campaign has already raised around $255,000, nearly four times the amount the manufacturer is asking for.
The media told why there were so many errors in Cyberpunk 2077 – the game was simply poorly tested
After the launch of Cyberpunk 2077 at the end of 2020, it turned out that the game has a lot of bugs and flaws that have been fixed over time. Now there is information that the project was simply poorly tested before release.
It is alleged that CD Projekt RED hired the Romanian company Quantic Lab, which previously tested The Witcher 3, to test the game. However, experienced testers had left Quantic Lab by this time, although the company claimed otherwise. This is stated in a video on the YouTube channel Upper Echelon Gamers, which received a 72-page document with test reports, data from the personnel department and so on. This data was allegedly given to the author of the channel by an anonymous employee of Quantic Lab. Although no screenshots or documents are shown in the video.
The video claims the following:
- Quantic Lab lied about the size of the test team in order to keep the contract.
- Many team members were newbies who needed to be trained in parallel with testing.
- The Romanian company required a daily quota of bugs to be met, so any bugs were sent to the developers, not the most important ones. Because of this, really significant errors were often not detected in time.
It is also noted that as a result, CD Projekt RED changed the requirements for testing, now it was necessary to report only important errors, but time was lost.
At the same time, YouTube blogger LegacyKillaHD, who previously reviewed Cyberpunk 2077, asked about the situation of several developers from CD Projekt RED on condition of anonymity. According to them, they knew about the problems in the game, but there was not enough time to fix them.
Official comments from both companies have not yet been received.
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