Connect with us
Ubuntu GamePack 2004 OS was released which allows you to Ubuntu GamePack 2004 OS was released which allows you to

Software

Ubuntu GamePack 20.04 OS was released, which allows you to run more than 85 thousand games

Published

on

 

It became known that the Ubuntu GamePack 20.04 assembly is now available for download to everyone. Its peculiarity lies in the availability of tools for running more than 85 thousand games and applications created for the GNU / Linux and Windows platforms. Windows games are launched using PlayOnLinux, CrossOver and Wine. Older MS-DOS, Sega, Nintendo, PSP, PlayStation and ZX Spectrum games are also supported.

The build is based on Ubuntu 20.04 with all updates until September 2020. Compared to the previous release, the distribution kit received an updated package base, as well as additional utilities and software solutions for running games. The default GNOME user interface is Windows 10 style.

The new build of the operating system offers users a lot of tools with which to interact with various games. Game delivery systems such as Steam, Lutris, Itch and Game Jolt are available. There is a launcher for classic adventure and role-playing games ScummVM, as well as launchers for Windows games such as PlayOnLinux and CrossOver Linux. The assembly includes a DOSBox program for running games under DOS, as well as the ability to configure connection to repositories with collections of Linux games via UALinux, SNAP and Flatpak.

Also in Ubuntu GamePack 20.04 Adobe Flash and Oracle Java for online games are included, Direct3D 9/10/11 is implemented using the Vulkan API, as well as Wine and the q4wine and winetricks utilities. If you need to run Windows games in different containers, you can use the Wine Launcher. Added GameMode optimizer, which changes Linux settings in the background to improve gaming performance.

The new Ubuntu GamePack 20.04 ISO is 4.9GB in size.

Click to comment

Leave a Reply

Your email address will not be published.

Software

One of Apple’s mixed reality headset prototypes required a small crane, while others ran Windows.

Published

on

One of Apples mixed reality headset prototypes required a small

Apple may introduce its mixed reality headset as early as the end of this year or next. But, as you can see from a fresh source report, the company began work on the project back in 2015.

One of Apple's mixed reality headset prototypes required a small crane, while others ran Windows.

Apple planned to release the headset much earlier than 2022-2023, but during the development process, the company encountered a number of problems due to which the release was constantly delayed.

Already in 2016, the team responsible for the project demonstrated very early prototypes to management. There were a certain number of them, and they were quite different from each other. Some were running Windows, some were modified HTC Vive models or some other converted serial products from other companies. One prototype was so heavy that a “little crane” was required to hold it on the head. As a result, the management decided to support the project, although Facebook partially contributed to this process. More specifically, Apple’s concerns about a similar company project.

Technical issues have been a major cause of delays, as has been the case in the past with Apple’s most ambitious new products such as the iPhone. But the Apple smartphone also had an exceptionally powerful figure in Steve Jobs.

While current Apple CEO Tim Cook is backing the headset project, he hasn’t been as active as Jobs in iPhone development, according to five people familiar with the project. For example, according to these people, he rarely visited the project’s development team at its offices away from Apple’s main campus. People say the lack of an authority like Cook, who championed the headset codenamed N301, has at times made it difficult to compete with other products like the Mac and iPhone in terms of staffing and engineering resources.

At the same time, another influential figure in Apple – chief designer Jony Ive – was generally against the project, as he believed that users would not want to wear such a device on their heads for a long time. Also, the Quince team believed that virtual reality separates people. Apparently, this was the reason why the headset eventually evolved from a virtual reality device to a mixed reality headset.

In addition, the project team came up with one curious detail: to equip the headset with an external screen. It was supposed to display an image from the internal camera of the device. Thus, people around the user could see his eyes. For a long time, only a few people knew about this feature of the product under development.

The authors of the article also say that they will later talk about a turning point in the development of the device, which took place in 2019. Presumably, the point is that then Ive decided to abandon the project, which provided for the headset to have a separate external unit with a computing platform. Instead, it was decided to opt for a less productive, but more independent device.

Continue Reading

Software

Whatsapp allows you to “quietly” leave a group

Published

on

Whatsapp allows you to quietly leave a group

The WhatsApp team is working on a new feature that will allow users to “silently” leave group chats.

Whatsapp allows you to

Currently, when someone leaves a group chat, WhatsApp announces it to all members of the group. Now it is impossible to quietly leave the group so that all members do not know about it. But soon this may change.

The thematic resource WABetainfo drew attention to the innovation in the beta version – when a user leaves a group, only group administrators receive a notification. When a group member opts out, a dialog box appears that says “Only you and the group admins will be notified that you have left the group.”

Whatsapp allows you to

Continue Reading

Software

Apple Allows Apps to Raise Subscription Prices Without Users’ Permission

Published

on

Apple Allows Apps to Raise Subscription Prices Without Users Permission

Apple has changed its policy for apps and services in the App Store that offer a paid subscription with auto-renewal.

Apple Allows Apps to Raise Subscription Prices Without Users' Permission

Until now, when a developer increased the price of an auto-renewing subscription, users had to confirm that they agreed to continue paying for the subscription at the new price. Otherwise, the subscription was automatically cancelled. Now, with the update, the increased cost of the subscription will be charged even without the consent of the user.

Of course, Apple has provided some restrictions to avoid abuse. For example, developers are still required to notify users of a change in the cost of a subscription, and re-charging the new cost is not possible without the consent expressed by the user.

In addition, price increases cannot occur more than once a year, and the maximum price increase is $5 for regular subscriptions or $50 for annual subscriptions. Users will also be able to easily cancel their subscription if they wish.

Continue Reading

Most Popular