

News
TTArtisan 23mm F1.4 lens now available in six versions
TTArtisan’s catalog has been expanded with new variants of the 23mm F1.4 manual focus lens. Originally released in a Leica L mount, this APS-C lens is now available in six mounts, including Sony E, Canon M, Fujifilm X, Nikon Z, Micro Four Thirds and Leica L mounts.
Specifications of the TTArtisan 21mm f/1.5 lens:
- focal length – 23 mm;
- field of view angle — 62°;
- aperture – f / 1.4–f / 16;
- optical design – 8 elements in 6 groups, including an LD element and 3 HR elements;
- the number of aperture blades – 10;
- minimum focusing distance – 0.2 m;
- landing diameter of the filter – 43 mm;
- weight – 222-225 g.
The lens costs $250.

Gaming
Nvidia makes it possible to endow NPCs in games with artificial intelligence. ACE for Games solution set introduced

Nvidia introduced a product called Avatar Cloud Engine (ACE) for Games, which is needed, among other things, in order to create non-player characters (NPCs) based on artificial intelligence in video games.
ACE is a suite of real-time AI solutions for end-to-end development and deployment of interactive avatars and digital people applications. In this case, we are talking about the creation of characters in games.
Developers of middleware, tools, and games can use ACE for Games to create and deploy custom AI speech, conversation, and animation models in their software and games, according to the press release.
Generative AI has the potential to revolutionize how players interact with playable characters and greatly enhance game immersion. Based on our expertise in AI and years of experience working with game developers, Nvidia is leading the way for Generative AI in games
At the same time, ACE for Games is offered to developers not only in the form of a common set of tools, but also in the form of several ready-made basic models:
- Nvidia NeMo – for building, customizing and deploying language models using proprietary data. Large language models can be customized with character knowledge and backstories and protected from counterproductive or insecure conversations with NeMo Guardrails
- Nvidia Riva – for automatic speech recognition and text-to-speech, allowing for live speech.
- Nvidia Omniverse Audio2Face – for instantly creating expressive face animation of a game character for any speech track
The company notes that its technology will soon appear in several games, including STALKER 2: Heart of Chornobyl, where the developers use Audio2Face.
Phones
In 2023 in all top smartphones. Arm introduced the Cortex-X4 supercore

Arm has unveiled the Cortex-X4 supercore, which will be used in the next generation of flagship single-chip systems.
Arm is talking about a 15% performance boost, which is a lot for a single generation. In addition, Cortex-X4 is the most efficient Arm super-core ever.
Interestingly, in the press release dedicated to Cortex-X4, most of the text concerns not quite the newest core. Arm also unveiled its most powerful CPU cluster ever. In this case, we mean the possibility of combining Cortex-X4 with the new Cortex-A720 and A520 cores.
The basis of the cluster is the new block DynamIQ DSU-120, which allows you to cluster 14 processor cores. Of course, this is not required for smartphones, but it is a good start for platforms aimed at PC. As an example, Arm gives a cluster of 10 Cortex-X4 cores and four Cortex-A720. The block also supports L3 cache up to 32 MB and new intelligent power saving modes.
Separately, Arm mentioned a cluster with a core formula of 1 + 5 + 2. It is this configuration that is attributed to the SoC Snapdragon 8 Gen 3.
Components
Nvidia has figured out how to overclock monitors to over 1000 and even over 2000 Hz. ULMB 2 technology introduced

Nvidia has introduced G-Sync Ultra Low Motion Blur 2 (ULMB 2) technology, which should make the image on the monitor even clearer.
Nvidia itself speaks of an effective motion clarity frequency of over 1000 Hz, and this should not be confused with frame rate, since there are simply no panels on the market with such a frame rate.
Technologically, ULMB 2 is about the same as the original ULMB technology, which appeared in 2015 and, due to the shortcomings of monitors of those times, did not gain popularity. We are talking about backlight strobing technology, which means that in ULMB 2 the monitor backlight turns on only when each pixel has the correct color value. The idea is to not show the pixel transition, but only show them when their color is accurate. To solve the problems that come with this approach, Nvidia figured out how to control the response time depending on where the vertical base is. Nvidia calls this “vertical dependent overdrive”.
As a result, the very value of effective motion clarity according to the Nvidia formula turns out to be four times higher than the actual frame rate of the monitor. That is, in the case of a panel with a frame rate of 360 Hz, the Nvidia indicator will be 1440 Hz. The company claims that such a monitor will offer the same smoothness and clarity as a non-ULMB 2 monitor with a true 1440Hz frame rate.
The technology is not only presented, but already available. At least two monitor models already support it: Acer Predator XB273U F and Asus ROG Swift 360Hz PG27AQN. They will soon be joined by the 540Hz Asus ROG Swift Pro PG248QP and AOC Agon AG276QSG G-Sync. In the case of the first, it turns out that the effective frequency indicator due to ULMB 2 will be 2160 Hz.
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