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The vice president of Microsoft owned Bethesda has apologized to PlayStation The vice president of Microsoft owned Bethesda has apologized to PlayStation

Gaming

The vice president of Microsoft-owned Bethesda has apologized to PlayStation fans. Due to the exclusivity of new games

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Bethesda’s senior vice president of global marketing Pete Hines was interviewed at Gamespot Play For All Live 2021, in which, among other things, he raised the topic of the exclusivity of the company’s new games. We will remind, recently presented Starfield and Redfall will be released on PC and Xbox, but will not be released on PlayStation. And this is the first confirmation that Microsoft will beat the PlayStation with its own weapon, that is, exclusives.

It wasn’t considered until the Xbox bought us, and then, as part of the Xbox, we looked at what we were doing. Starfield will be exclusive to PC and Xbox, and I think it’s only important to put it that way because Phil Spencer recently talked about how they want to expand their ecosystem, aiming to bring Xbox games to people who don’t have a Series S, X, or even PC, but who want to play the games we’re adding to Game Pass and Xbox. So wherever and however it is implemented, the Xbox ecosystem is expanding, and we are very excited about it. You also asked how this will affect development. Well, I’m here to tell you, and any developer will tell you, when you move to fewer platforms your development becomes more streamlined.

Focus always helps. The same is true for a game like Deathloop. When we decided to partner with Sony, and this game became exclusive to the PlayStation, this development became more streamlined.

Additionally, Hines empathized with those PlayStation fans who might feel abandoned by Bethesda’s new decisions.

I totally understand if you are unhappy, angry or anything like that. I understand these are all real feelings and disappointments. How do you handle this, I have no idea. I would never dare to say how you can fix this and feel better. At the same time, I may not spend so much time focusing on what we are not doing. I’m trying to focus on how we make games for these other platforms and how it happens, where we are and when we’re ready to talk about it.

I don’t know how to allay the fears and concerns of PlayStation 5 fans other than to say that I am a PlayStation 5 player too and I have played games on that console and there are games that I intend to keep playing. But if you want to play Starfield it’s PC and Xbox, sorry. All I can really say is apologize because I’m sure this is upsetting people, but I can’t do much about it.

Simply put, Hines apologized to PlayStation fans but explained the benefits for Bethesda of the exclusivity of their games. Earlier, by the way, the head of Bethesda, Todd Howard, spoke about the same benefits. But it is also clear from these comments that if it hadn’t been for Microsoft’s purchase of Bethesda, the studio’s games would have been cross-platform.

1 Comment

1 Comment

  1. n13L5

    June 22, 2021 at 02:13

    Only the PC-Master Race can stay out of all the nasty Shitbox and Crapstation problems with their anti-competitive and ultimately anti-gamer Strategies.

    Greed is the devil.

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Components

Intel compares Arc A750 to Nvidia GeForce RTX 3060 in games

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Intel compares Arc A750 to Nvidia GeForce RTX 3060 in

Intel has released its own performance data for the near-flagship Arc A750 graphics card. Judging by these data, the new product is slightly above the level of the Nvidia GeForce RTX 3060.

Intel compares Arc A750 to Nvidia GeForce RTX 3060 in games

Tested at 1080p and 1440p in 50 games using DirectX 12 and Vulkan graphics APIs. Based on benchmarks, the A750 is 3% faster than the RTX 3060 in DirectX 12 games at 1080p. It’s also about 5% faster at 1440p.

In games with Vulkan, the Intel card is about 4% faster than the RTX 3060 at 1080p and about 5% faster at 1440p.

Intel compares Arc A750 to Nvidia GeForce RTX 3060 in games

All tests were conducted without ray tracing and did not use performance enhancement technologies such as XeSS or DLSS.

Intel compares Arc A750 to Nvidia GeForce RTX 3060 in games

As for specific games, in Resident Evil VIII the A750 has a frame rate of 160 FPS, while the RTX 3060 has a frame rate of 133 FPS. In Dolmen, the figures are 263 FPS for the A750, but the RTX 3060 has a higher level – 347 frames per second.

Earlier it was reported that in the Cotrol game, the Intel card outperformed its competitors.

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Components

Intel introduced Arc Pro A40 and Arc Pro A50 graphics cards. But these are not the models that ordinary users and gamers are waiting for.

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Intel introduced Arc Pro A40 and Arc Pro A50 graphics

Everyone is waiting for real gaming graphics cards of the Arc line from Intel, but the company is in no hurry. But today, the range of Intel video cards has been replenished with two discrete models at once – Arc Pro A40 and Arc Pro A50. As the name suggests, they are designed for professional use. However, the characteristics are modest, so this most professional application will be limited.

Intel introduced Arc Pro A40 and Arc Pro A50 graphics cards.  But these are not the models that ordinary users and gamers are waiting for.

Both models have 6GB of GDDR6 memory, support real-time ray tracing and AV1 hardware encoding, and feature four Mini DP 1.4 ports. Arc Pro A40 has a peak consumption of 50 W, this card is a single-slot version, Arc Pro A50 is a dual-slot version, and its peak consumption is 75 W. Performance in the first case is 3.5 TFLOPS with single precision, in the second – 4.8 TFLOPS. For comparison, the performance of the old Radeon HD 6970 (it came out at the end of 2010) is 2.7 TFLOPS.

Intel introduced Arc Pro A40 and Arc Pro A50 graphics cards.  But these are not the models that ordinary users and gamers are waiting for.

Together with discrete solutions, the Intel Arc Pro A30M mobile GPU is also presented – it is in many ways similar to the Arc Pro A40, only there is less memory (only 4 GB GDDR) and the power consumption level is adjustable – from 35 to 50 watts. The new Intel GPUs will appear in off-the-shelf products later this year.

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Components

The Nintendo Switch Lite has a cheap competitor. Retroid Pocket 3 Handheld Game Console Launched With 4.7″ Screen, Quad-Core Processor And Android 11

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The Nintendo Switch Lite has a cheap competitor Retroid Pocket

Retroid has unveiled the Pocket 3 handheld game console with a design similar to that of the Nintendo Switch Lite. The novelty is inexpensive ($120 for the version with 2 GB of RAM and $130 for the version with 3 GB of RAM), but the performance is far from impressive.

The Nintendo Switch Lite has a cheap competitor.  Retroid Pocket 3 Handheld Game Console Launched With 4.7

So, the configuration of the Retroid Pocket 3 includes a screen with a diagonal of 4.7 inches and a resolution of 1334 x 750 pixels (frame rate – standard 60 Hz). The hardware platform is based on the SoC Unisoc Tiger T310 with one Arm Cortex-A75 core at 2.0 GHz and three Arm Cortex-A55 cores at 1.8 GHz. The GPU is PowerVR GE8300.

The Nintendo Switch Lite has a cheap competitor.  Retroid Pocket 3 Handheld Game Console Launched With 4.7

The console runs Android 11. It is endowed with an HDMI video output (the maximum resolution of the broadcast picture is 720p), a 4000 mAh battery, a standard headphone jack, and a pair of speakers. Sales of new items will start on August 20, while pre-orders are being accepted.

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