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The Radeon RX 7900 XTX can indeed run at GPU The Radeon RX 7900 XTX can indeed run at GPU

Gaming

The Radeon RX 7900 XTX can indeed run at GPU speeds around 3.5GHz without extreme overclocking. But not in games

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Processors and video cards of the new generation, among other things, stand out with very high frequencies even against the background of their predecessors, not to mention older solutions. The ComputerBase resource decided to check at what frequencies modern GPUs can really work, if not resorting to extreme overclocking.

The Radeon RX 7900 XTX can indeed run at GPU speeds around 3.5GHz without extreme overclocking.  But not in games

For testing, they took several GeForce RTX 4080 and Radeon RX 7900 XTX. The tests involved reference and non-reference cards.

Let’s start with AMD’s flagship. At the time of the announcement, the company said that the new architecture is somehow optimized to operate at frequencies up to 3 GHz. However, later it turned out that the actual GPU frequencies are much lower: up to 2500 MHz. However, AMD was not lying.

The Radeon RX 7900 XTX can indeed run at GPU speeds around 3.5GHz without extreme overclocking.  But not in games

The Radeon RX 7900 XTX can indeed run at GPU speeds around 3.5GHz without extreme overclocking.  But not in games

The RX 7900 XTX can indeed run at around 3 GHz for the GPU, and it doesn’t need to use liquid nitrogen. But you will need a non-reference adapter, which can significantly increase the power limit. For example, Sapphire Nitro +, where the figure can be increased to 500 watts.

As a result, as we can see, the frequency of the GPU can reach values ​​slightly above 3 GHz. On average, for a large number of games, the value was 2832 MHz versus 2554 MHz for the reference card. At the same time, unlike RDNA 2, the RDNA 3 architecture requires a huge amount of energy to achieve maximum frequencies. An 11% increase in frequency leads to a 41% increase in consumption.

The Radeon RX 7900 XTX can indeed run at GPU speeds around 3.5GHz without extreme overclocking.  But not in games

The GeForce RTX 4080, which is a direct competitor to the RX 7900 XTX, offers an average frequency of 2725MHz for the reference card and 2944MHz for the Asus TUF model. At the same time, although consumption is growing as noticeably as that of a competitor, in absolute terms it is significantly lower. Actually, the overclocked Asus card requires about the same amount of power as the reference RX 7900 XTX.

Thus, both cards and both architectures allow the GPU to operate at a frequency close to 3 GHz, sometimes even exceeding this value. At the same time, the AMD card rests on power limits, and the new Nvidia is already on the architecture’s capabilities. That is, the potential of the first is higher, but you have to pay for it with impressive power consumption. Overclocking can improve the performance of the RX 7900 XTX by about 10-11%, while the increase in the RTX 4080 is about 7-8%.

But that’s not all. It turns out that with a different type of GPU load, Navi 31 can simply show miracles. In Blender, the core clock of the reference card stays just above 3 GHz, while the overclocked Sapphire card shows between 3.4-3.5 GHz! And this is without extreme overclocking. At the same time, the RTX 4080 performs almost the same as in games.

The source’s experts suggest that such a huge difference in frequencies under different loads for the Radeon RX 7900 XTX is a consequence of the fact that AMD did initially develop a new architecture for working in games at frequencies of about 3 GHz or higher, but in the end it turned out that for this card you need a lot of energy, and I had to lower the power limits. By the way, we can recall that long before the announcement, reliable sources spoke of frequencies far beyond 3 GHz and even close to 4 GHz. Actually, they were not mistaken – technically it is possible.

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Computers

“Game developers have never seen 96GB of graphics memory.” Apple believes that its Mac computers in the future may well become gaming solutions

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Game developers have never seen 96GB of graphics memory Apple

It seems that with the transition of Apple to its own processors for Mac, the company decided to take a swing at the market of gaming systems at the same time. Apple Vice President of Platform Architecture and Hardware Technology Tim Millet and Vice President of Worldwide Product Marketing Bob Borchers spoke about this in an interview.

Game developers have never seen 96GB of graphics memory Apple

In particular, they said that over time, Apple computers will become much more suitable for gamers. And it’s not about performance, which is already quite good, but about creating games for Mac.

After Capcom introduced Resident Evil and other games, I think the community is starting to wake up to this possibility. Because what we have now, with our portfolio of Apple M-based Macs, is a set of incredibly powerful computers and a growing audience of people who have these incredibly powerful systems, and everything can be solved with a single code base. that develops over time. And we’re adding new APIs and extending the capabilities of Metal in Metal 3 and so on. And if you’re thinking about the possibility of extending this to the iPad and iPhone, I think that’s a huge opportunity.

The story began many years ago when we envisioned moving to our own platforms. Gamers are a serious group. We will not deceive anyone by saying that overnight we will make the Mac a great gaming platform. We are going to work for a long time. We didn’t set out to design GPUs for this area that were unnecessarily complex with non-iOS features. But when we looked at the Mac, we realized that this is a different beast.

Apple experts note that already now the current generation of Mac has unusual advantages. For example, a very large amount of total RAM.

Game developers have never seen the 96GB of graphics memory available to them now on the M2 Max. I think they are trying to figure it out because the possibilities are unusual. They are used to working with much less video memory. So I think this is another place where we will have an interesting opportunity to inspire developers to go beyond what they have done before.

Thus, Apple makes it clear that the gaming market for it is no longer something insignificant. But at the same time, the company does not even roughly give any guidelines on the timing, which, however, is logical, since it does not depend on it, but on game developers.

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Components

Will fast, expensive SSDs become pointless for gamers? DirectStorage equalizes three generations of drives

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Will fast expensive SSDs become pointless for gamers DirectStorage equalizes

DirectStorage technology seems to make it pointless to buy expensive modern SSDs for a gaming PC for the foreseeable future. Tests of three drives of different generations showed that the difference between them in this mode becomes not very significant.

Will fast, expensive SSDs become pointless for gamers?  DirectStorage equalizes three generations of drives

Testing was conducted in the game Forspoken, which is the first and so far the only one with DirectStorage support. For testing, the authors of the Compussemble channel took three drives: Adata XPG SX8200 Pro (PCIe 3.0), Samsung 990 Pro (PCIe 4.0) and Phison E26 (PCIe 5.0).

As you can see, there is often no difference between SSDs. In total, for several downloads, it turns out that it is still there at least for the oldest SSD, but this is exactly the total. In each case, we are talking about a difference of a fraction of a second, half a second, or in extreme cases a little more than a second.

Will fast, expensive SSDs become pointless for gamers?  DirectStorage equalizes three generations of drives

At the same time, a 1 TB Adata drive now costs only about $ 80, while for the Samsung model you need to pay about $ 170. There are very few PCIe 5.0 SSDs on the market yet, but the very noisy 2TB CFD Gaming model costs $385 in Japan.

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Gaming

Another “magic” Nvidia technology to increase the resolution, but now not in games. RTX VSR is already supported by Chrome browser

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Another magic Nvidia technology to increase the resolution but now

Another resolution-related Nvidia technology could soon be available to many, but not in games this time. Chrome 110 (110.0.5481.77) already introduces support for Nvidia RTX VSR (Video Super Resolution), which, like DLSS in games, upscales resolution through AI.

Another

In this case, we are talking about increasing the resolution in the video. Nvidia itself has demonstrated the work on YouTube, but the technology could be applied to other platforms as well. For example, to Netflix and other video streaming services.

In particular, RTX VSR allows you to increase the resolution from the original Full HD to 4K UHD. This allows you to get a better picture without unnecessary load on the CPU and reduces traffic consumption.

It is not yet possible to try out the technology, despite the support from Chrome, as a fresh Nvidia driver is needed. Additionally, RTX VSR support will be coming to Edge. Initially, the technology will only be supported by RTX 30 and RTX 40 graphics cards, and later RTX 20 will be added to the list.

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