The most expensive game in Star Citizen history has raised over $ 350 million and still hasn’t been released
Cloud Imperium Games’ video game Star Citizen has set another record in a long-running co-funding program. On the yet unreleased project, 3 million fans have already spent $ 350 million.
In June 2020, the project raised $ 300 million, becoming the most expensive game in history. Star Citizen made its last $ 50 million in just nine months. The fundraising campaign began on October 18, 2012, which means that next year the project may celebrate the 10th anniversary of the start of funding. However, Star Citizen has long been one of the most famous long-term construction projects.
Since last summer, three alpha versions of Star Citizen have been released: 3.10, 3.11, and 3.12. Collectively, they brought features such as a new atmospheric flight model, further updates to the visual effects of the planets, new inventory, and physical G-responses and weather elements for characters.
At the end of 2020, Cloud Imperium Games announced that it had decided not to showcase the game’s gameplay publicly anymore. Studio founder Chris Roberts said he will no longer be announcing a release date for the game until it gets closer to the finish line, and the team decides on the amount of time it will take to bring the game to the desired quality.
The next major update is due out very soon, bringing with it refineries, planetary caves, as well as visual wear and tear on ships, new missions, and more.
Cyberpunk 2077 RT Overdrive will require a very powerful PC, but not necessarily with a GeForce graphics card
Cyberpunk 2077 RT Overdrive with path tracing effects will really require a very powerful PC. But not necessarily with GeForce RTX 40 graphics cards.
In a recent interview, experts from Nvidia and CD Project RED explicitly stated that gamers will need a powerful computer. True, they did not give any examples. But one of Nvidia’s engineers said that one of the modern cards in the RTX 40 line is a must.
However, as it turned out, this is more of a wish than a requirement. It is due to the support of these cards DLSS 3, which should allow a significant increase in performance, which will significantly decrease after the activation of those same effects. As we know, DLSS 3 is capable of increasing performance by several times.
However, technically Cyberpunk 2077 RT Overdrive won’t require the latest Nvidia cards. The path tracing technology itself in this game will be independent of the hardware. That is, both older Nvidia adapters and AMD cards will do. True, whether they will cope with such a load is still completely unclear.
Six years of progress Nvidia clearly. Games compared GeForce GTX 1070 Ti, GeForce RTX 2070 Super, GeForce RTX 3070 Ti and GeForce RTX 4070 Ti
A rather interesting video appeared on the Testing Games page on YouTube comparing four Nvidia video cards of the same level, but different generations – GeForce GTX 1070 Ti from 2017, GeForce RTX 2070 Super (2019), GeForce RTX 3070 Ti (2021) and GeForce RTX 4070 Ti (2023).
The 10-minute video clearly demonstrates how the performance of Nvidia’s upper-midrange 3D accelerators has changed from generation to generation using the example of 8 games: Cyberpunk 2077, Resident Evil 4, Forza Horizon 5, Red Dead Redemption 2, Hogwarts Legacy, Spider-Man, The Witcher 3 and Microsoft Flight Simulator.
Naturally, the GeForce RTX 4070 Ti has the best result, but it can be clearly seen that it is about 3-4 times faster than the GeForce GTX 1070 Ti (based on the FPS level) and about 60% faster than the GeForce RTX 3070 Ti. If the performance increase occurred without increasing the cost of video cards, it would be generally great, but the GeForce RTX 4070 Ti is 33% more expensive than its predecessor. In other words, the increase in performance still covers the difference in price.
The GeForce RTX 40 won’t be retired just yet. Nvidia introduced Path Tracing SDK, but does not yet offer to integrate path tracing into games
Nvidia has released the Path Tracing SDK. This is a set of tools for developers to integrate path tracing technology into games.
Path tracing is a variant of ray tracing and has only been implemented in two games so far: Quake RTX or Portal RTX. The latter, thanks to these effects, has become too tough even for modern video cards, so it’s hard to say how much gamers need such technologies.
Nvidia itself notes two options for using the new technology:
- Create a reference path tracer to ensure game lighting during production matches reality, speeding up the iteration process.
- Create high-quality photo modes for RT-enabled GPUs or ultra-high-quality real-time modes that take advantage of the Ada Lovelace architecture
That is, so far even Nvidia itself does not offer to integrate effects directly into games, offering them for photo modes or for testing during game development. However, Cyberpunk 2077 will soon receive an update with path tracing, so everything will become clearer.
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