Sony on its official blog revealed new details about its PlayStation VR2 virtual reality helmet, which is now being prepared for release. It is assumed that the novelty will appear in the first half of 2023, but there is no exact release date yet. In the meantime, the company spoke about a number of features that will be implemented in the PlayStation VR2. For example, the so-called “transparent” mode: with its help, the user will be able to see the space around him without removing the helmet. The device will receive built-in cameras, and its owner will be able to switch from the game interface to the view from the cameras at the touch of a button. This will allow, for example, to quickly find the PS VR2 Sense controller in the room. In the “transparent” mode, there is no possibility of recording an image, only viewing, and the picture will be black and white.
Also, the novelty will have a broadcast function, thanks to which the user will be able to film himself during the game by connecting an HD camera to the game console. Another useful feature of the PlayStation VR2 is the play area setting. Using the built-in cameras, the device will scan the room and “remember” the location of surrounding objects, such as furniture in the room. If during the game the user approaches the border of the playing area, he will receive a warning about this. Such an opportunity will allow him not to collide with an obstacle, carried away by the game, and avoid injuries. Play zone settings are retained until the player moves to another zone.
PlayStation VR2 will have two content display modes: VR and cinematic. In VR mode, players will experience 360-degree content in HDR (4000 x 2040 pixels, 2000 x 2040 pixels for each eye) at 90Hz and 120Hz frame rates. In cinematic mode, players will be able to view the PS5 user interface, as well as all non-VR media content, on a virtual screen. Content in this mode will be displayed at 1920×1080 pixels at a frame rate of 24, 60, and 120 Hz. Sony promises to share more information about the PlayStation VR2 soon, including a release date.
The famous PlayStation exclusive came to PC with excellent ratings. This is the second most popular project after God of War
Marvel’s Spider-Man Remastered was released on PC on August 12th and received a Metacritic score of 87 out of 100. The original game for the PlayStation 4 scored the same amount at one time.
Marvel’s Spider-Man Remastered hit 65,000 concurrent players on Steam in its opening weekend, falling short of God of War’s record of nearly 75,000 players. By comparison, Horizon Zero Dawn, the first major PlayStation title to hit Steam, drew 56,557 people at the same time.
The PC version of Marvel’s Spider-Man was perfectly ported by Nixxes Software, which Sony Interactive Entertainment acquired last year. She already has over 9,000 reviews on Steam, 96% of which are positive.
Sony’s new PC strategy is clearly generating good returns for the company. Earlier this year, the company said it had sold 33 million units of its Marvel’s Spider-Man series to date, a number expected to continue to rise in the coming months.
Intel compares Arc A750 to Nvidia GeForce RTX 3060 in games
Intel has released its own performance data for the near-flagship Arc A750 graphics card. Judging by these data, the new product is slightly above the level of the Nvidia GeForce RTX 3060.
Tested at 1080p and 1440p in 50 games using DirectX 12 and Vulkan graphics APIs. Based on benchmarks, the A750 is 3% faster than the RTX 3060 in DirectX 12 games at 1080p. It’s also about 5% faster at 1440p.
In games with Vulkan, the Intel card is about 4% faster than the RTX 3060 at 1080p and about 5% faster at 1440p.
All tests were conducted without ray tracing and did not use performance enhancement technologies such as XeSS or DLSS.
As for specific games, in Resident Evil VIII the A750 has a frame rate of 160 FPS, while the RTX 3060 has a frame rate of 133 FPS. In Dolmen, the figures are 263 FPS for the A750, but the RTX 3060 has a higher level – 347 frames per second.
Earlier it was reported that in the Cotrol game, the Intel card outperformed its competitors.
Intel introduced Arc Pro A40 and Arc Pro A50 graphics cards. But these are not the models that ordinary users and gamers are waiting for.
Everyone is waiting for real gaming graphics cards of the Arc line from Intel, but the company is in no hurry. But today, the range of Intel video cards has been replenished with two discrete models at once – Arc Pro A40 and Arc Pro A50. As the name suggests, they are designed for professional use. However, the characteristics are modest, so this most professional application will be limited.
Both models have 6GB of GDDR6 memory, support real-time ray tracing and AV1 hardware encoding, and feature four Mini DP 1.4 ports. Arc Pro A40 has a peak consumption of 50 W, this card is a single-slot version, Arc Pro A50 is a dual-slot version, and its peak consumption is 75 W. Performance in the first case is 3.5 TFLOPS with single precision, in the second – 4.8 TFLOPS. For comparison, the performance of the old Radeon HD 6970 (it came out at the end of 2010) is 2.7 TFLOPS.
Together with discrete solutions, the Intel Arc Pro A30M mobile GPU is also presented – it is in many ways similar to the Arc Pro A40, only there is less memory (only 4 GB GDDR) and the power consumption level is adjustable – from 35 to 50 watts. The new Intel GPUs will appear in off-the-shelf products later this year.
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