Samsung has responded to the confusion surrounding the frame rate of the screens of the new Galaxy S22 smartphones.
Recall that the company initially announced support for the 10–120 Hz range for the Galaxy S22 and S22 +, and for the S22 Ultra, the range was 1–120 Hz. However, later the documentation suddenly changed, and for the younger models the range was narrowed to 48–120 Hz, leaving untouched for the older one. At the same time, the tests showed completely different indicators.
So here is Samsung’s answer:
The display refresh rate (for the S22 and S22+) was originally specified in the range of 10 to 120 Hz, and we later decided to update the way this specification is communicated to meet a more widely accepted industry standard. Consumers can rest assured that hardware specifications have not changed and both devices support up to 120Hz for ultra-smooth scrolling.
The source says Samsung explains in a statement that while the display component of both devices supports between 48 and 120Hz, the company used 10Hz to refer to its “proprietary technology” that sends data to the display at a lower frequency. It’s likely that the controller can tell the display to update 10 times per second, but the display itself will still update at 48Hz.
At the same time, it is still unclear why the tests showed a frequency of 24 Hz.
Will PlayStation have fewer exclusives? Sony plans to release half of its PlayStation Studios games on PC and smartphones
Sony has outlined its immediate plans for the game for PC and mobile platforms.
CEO Jim Ryan said that Sony plans to have half of the games created by its internal studios in fiscal year 2025, including on PC and smartphones.
That is, only 50% of the games will remain exclusive, while the rest will be available to a much larger number of gamers. This is similar to Phil Spencer’s position on the Xbox.
From the chart, you can see that the share of PCs will still be higher than the share of smartphones, which should please gamers who prefer large single-player games. The share of Sony games on smartphones is now about 10%, and in three years it should double. In the case of the PC, there is no exact data, but the share of such projects will not grow so significantly.
Most likely, the big story games for the most part, as now, will be released only on the PlayStation, and will migrate to the PC years later. What kind of games will be released on PC and smartphones? Judging by Ryan’s statement, including game-services. It turns out that Sony is now working on 12 such projects at once. According to the head of PlayStation, if at least some of these projects become successful, it will greatly transform the company’s business structure.
Historically, PlayStation Studios has done an excellent job of building a vast portfolio of single-player games with rich storytelling and beautiful graphics, but we’ve certainly limited ourselves to a fairly narrow section of the gaming market.
By expanding into PCs and mobile devices, and, it must be said, into online services, we have the opportunity to move from a very narrow segment of the overall gaming software market to a presence almost everywhere.
For example, I would say that if we manage to make some of the 12 service games that we develop at PlayStation Studios… if only some of them are commercially successful, then the impact of this will completely transform our business structure over time.
Given the success of Sony games on PC, it’s no surprise that the share of such games will continue to grow. As for the mobile segment, it has long occupied more than half of the entire gaming industry in terms of money. By the way, we recall that the first of the PlayStation 5 exclusives may soon be released on the PC.
When a smartphone with 4G has three times more powerful charging at a significantly lower price. Oppo A57 4G presented
Oppo introduced the A57 4G smartphone. To recall, the A57 5G version debuted in April with a price tag of $235.
The new version costs $ 160, of course, in many respects inferior to the older one, but not in everything. For example, the same battery with a capacity of 5000 mAh is installed here, only the older version has a 10-watt charge, while the younger one has a very decent 33-watt charge for this segment.
In almost all other respects, smartphones are identical, except that the new version has a screen with support for only 60 Hz. At the same time, this is the same IPS panel with a diagonal of 6.56 inches with HD + resolution.
The smartphone has the same 13 MP camera, the same design, the same Android 12 out of the box. Another difference is that the $235 A57 5G offers 8GB of RAM and 128GB of flash, while the A57 4G only has 3GB of RAM and 64GB of flash.
Samsung unveils the Galaxy M23 5G smartphone with a price tag of over $400, but don’t worry about the price
Samsung quietly launched another smartphone on the market – the Galaxy M23 5G.
So far, the novelty is presented only in Brazil, so its price of $ 415 should not scare potential buyers in other countries. Due to the nature of taxation in Brazil, electronics are very expensive there. For example, the Galaxy S22 Ultra costs over $1,800 there.
Thus, we are now most interested in the parameters. In particular, the Snapdragon 750G platform is at the core, which will delight fans of Qualcomm’s SoCs.
Also, the device received 6 GB of RAM, the company does not disclose the amount of flash memory. The novelty offers a 120-Hz display with a diagonal of 6.6 inches, a main camera with a resolution of 50 megapixels and a 5000 mAh battery with 25-watt charging. As a result, the Galaxy M23 5G is very similar to the Galaxy A23, but the novelty has 5G support, a slightly more productive platform and a higher screen frequency.
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