What can we expect from Electronic Arts for this year 2022? While the American publisher is still trying to save what remains of the industrial accident Battlefield 2042, the return of another franchise would also be in preparation for this end of the year, while another would simply have preferred to take off around 2023.
In any case, this is what journalist Tom Henderson is saying on Twitter: a new Need for Speed would be scheduled for fall 2022, and Dragon Age 4 will have to wait a while longer…
Heading into fall?
Previously called in for reinforcement on the development of Battlefield 2042, the Criterion Games studio would have finally taken over the project Need for Speed at full throttle, with a release planned around next September and October… No further information for the moment. But given the timing, we shouldn’t have to wait long to learn more about it. If E3 doesn’t seem like a guaranteed event right now, Electronic Arts is sure to host its now annual EA Play conference in the middle of June, with potential new announcements on the way—and a call from the bitumen, if these rumors turn out to be true.
It is nevertheless a safe bet that this Need for Speed is well planned for this year. Henderson is thus not at his first leak: last September, the American journalist teased the announcement of star wars eclipse, the Quantic Dreams game subsequently formalized at the beginning of December 2021. In addition, Electronic Arts had already mentioned the release of a game Need for Speed in a financial report published in… 2020. Time flies.
In a less optimistic genre, Henderson gives news of the project Dragon Age 4. Its development has recently undergone some changes and is now turning exclusively to next-gen consoles and PC; but at the moment, no release date has been announced… And if the last echoes suggested that it would not arrive before next spring, this new game could simply be delayed for next year. In the meantime, as always, more information…
Cyberpunk 2077 RT Overdrive will require a very powerful PC, but not necessarily with a GeForce graphics card
Cyberpunk 2077 RT Overdrive with path tracing effects will really require a very powerful PC. But not necessarily with GeForce RTX 40 graphics cards.
In a recent interview, experts from Nvidia and CD Project RED explicitly stated that gamers will need a powerful computer. True, they did not give any examples. But one of Nvidia’s engineers said that one of the modern cards in the RTX 40 line is a must.
However, as it turned out, this is more of a wish than a requirement. It is due to the support of these cards DLSS 3, which should allow a significant increase in performance, which will significantly decrease after the activation of those same effects. As we know, DLSS 3 is capable of increasing performance by several times.
However, technically Cyberpunk 2077 RT Overdrive won’t require the latest Nvidia cards. The path tracing technology itself in this game will be independent of the hardware. That is, both older Nvidia adapters and AMD cards will do. True, whether they will cope with such a load is still completely unclear.
Six years of progress Nvidia clearly. Games compared GeForce GTX 1070 Ti, GeForce RTX 2070 Super, GeForce RTX 3070 Ti and GeForce RTX 4070 Ti
A rather interesting video appeared on the Testing Games page on YouTube comparing four Nvidia video cards of the same level, but different generations – GeForce GTX 1070 Ti from 2017, GeForce RTX 2070 Super (2019), GeForce RTX 3070 Ti (2021) and GeForce RTX 4070 Ti (2023).
The 10-minute video clearly demonstrates how the performance of Nvidia’s upper-midrange 3D accelerators has changed from generation to generation using the example of 8 games: Cyberpunk 2077, Resident Evil 4, Forza Horizon 5, Red Dead Redemption 2, Hogwarts Legacy, Spider-Man, The Witcher 3 and Microsoft Flight Simulator.
Naturally, the GeForce RTX 4070 Ti has the best result, but it can be clearly seen that it is about 3-4 times faster than the GeForce GTX 1070 Ti (based on the FPS level) and about 60% faster than the GeForce RTX 3070 Ti. If the performance increase occurred without increasing the cost of video cards, it would be generally great, but the GeForce RTX 4070 Ti is 33% more expensive than its predecessor. In other words, the increase in performance still covers the difference in price.
The GeForce RTX 40 won’t be retired just yet. Nvidia introduced Path Tracing SDK, but does not yet offer to integrate path tracing into games
Nvidia has released the Path Tracing SDK. This is a set of tools for developers to integrate path tracing technology into games.
Path tracing is a variant of ray tracing and has only been implemented in two games so far: Quake RTX or Portal RTX. The latter, thanks to these effects, has become too tough even for modern video cards, so it’s hard to say how much gamers need such technologies.
Nvidia itself notes two options for using the new technology:
- Create a reference path tracer to ensure game lighting during production matches reality, speeding up the iteration process.
- Create high-quality photo modes for RT-enabled GPUs or ultra-high-quality real-time modes that take advantage of the Ada Lovelace architecture
That is, so far even Nvidia itself does not offer to integrate effects directly into games, offering them for photo modes or for testing during game development. However, Cyberpunk 2077 will soon receive an update with path tracing, so everything will become clearer.
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