One of PlayStation 5’s unique DualSense controller technologies has been well received by the market
Many journalists, analysts, developers and gamers alike agree that the DualSense controller is almost a major revolution in the console market. Of course, we are talking about two of his new technologies, one of which is tactile feedback.
Initially, it was known that this technology, like adaptive triggers, would be introduced into games at the request of developers, but it quickly became clear that, at least for large projects, adding support for tactile feedback happened very quickly.
And now the head of Immersion, which is the licensor of the technology, in a report to investors said that the company is completely satisfied with the speed of technology spread, its acceptance by the market and financial royalties from the sales of PlayStation 5 and DualSense.
Tactile feedback is rapidly evolving into one of the most innovative technologies for enhancing user experience, consumer products and content, embodied in the Sony PlayStation 5 DualSense controller, which brings a new level of gaming experience.
We are very excited about the successful launch of the Sony PlayStation 5 and its DualSense controllers. We received our first royalty and earnings report for PlayStation 5 DualSense Controllers in Q4. This was in line with our expectations and we continue to expect the platform and controller to be very successful in the coming quarters and years. Positive market sentiment for the DualSense controller has spurred the growing market interest in tactile sensations that we are seeing across the industry.
Thus, the creators of the tactile feedback technology for DualSense say that it has been very well received by the market. This could mean that the same or similar technology could appear in a variety of other devices at a later date, including Xbox controllers or Nintendo consoles.
Cyberpunk 2077 RT Overdrive will require a very powerful PC, but not necessarily with a GeForce graphics card
Cyberpunk 2077 RT Overdrive with path tracing effects will really require a very powerful PC. But not necessarily with GeForce RTX 40 graphics cards.
In a recent interview, experts from Nvidia and CD Project RED explicitly stated that gamers will need a powerful computer. True, they did not give any examples. But one of Nvidia’s engineers said that one of the modern cards in the RTX 40 line is a must.
However, as it turned out, this is more of a wish than a requirement. It is due to the support of these cards DLSS 3, which should allow a significant increase in performance, which will significantly decrease after the activation of those same effects. As we know, DLSS 3 is capable of increasing performance by several times.
However, technically Cyberpunk 2077 RT Overdrive won’t require the latest Nvidia cards. The path tracing technology itself in this game will be independent of the hardware. That is, both older Nvidia adapters and AMD cards will do. True, whether they will cope with such a load is still completely unclear.
Six years of progress Nvidia clearly. Games compared GeForce GTX 1070 Ti, GeForce RTX 2070 Super, GeForce RTX 3070 Ti and GeForce RTX 4070 Ti
A rather interesting video appeared on the Testing Games page on YouTube comparing four Nvidia video cards of the same level, but different generations – GeForce GTX 1070 Ti from 2017, GeForce RTX 2070 Super (2019), GeForce RTX 3070 Ti (2021) and GeForce RTX 4070 Ti (2023).
The 10-minute video clearly demonstrates how the performance of Nvidia’s upper-midrange 3D accelerators has changed from generation to generation using the example of 8 games: Cyberpunk 2077, Resident Evil 4, Forza Horizon 5, Red Dead Redemption 2, Hogwarts Legacy, Spider-Man, The Witcher 3 and Microsoft Flight Simulator.
Naturally, the GeForce RTX 4070 Ti has the best result, but it can be clearly seen that it is about 3-4 times faster than the GeForce GTX 1070 Ti (based on the FPS level) and about 60% faster than the GeForce RTX 3070 Ti. If the performance increase occurred without increasing the cost of video cards, it would be generally great, but the GeForce RTX 4070 Ti is 33% more expensive than its predecessor. In other words, the increase in performance still covers the difference in price.
The GeForce RTX 40 won’t be retired just yet. Nvidia introduced Path Tracing SDK, but does not yet offer to integrate path tracing into games
Nvidia has released the Path Tracing SDK. This is a set of tools for developers to integrate path tracing technology into games.
Path tracing is a variant of ray tracing and has only been implemented in two games so far: Quake RTX or Portal RTX. The latter, thanks to these effects, has become too tough even for modern video cards, so it’s hard to say how much gamers need such technologies.
Nvidia itself notes two options for using the new technology:
- Create a reference path tracer to ensure game lighting during production matches reality, speeding up the iteration process.
- Create high-quality photo modes for RT-enabled GPUs or ultra-high-quality real-time modes that take advantage of the Ada Lovelace architecture
That is, so far even Nvidia itself does not offer to integrate effects directly into games, offering them for photo modes or for testing during game development. However, Cyberpunk 2077 will soon receive an update with path tracing, so everything will become clearer.
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