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Nvidias frame generator will never be able to boast of Nvidias frame generator will never be able to boast of

Gaming

Nvidia’s frame generator will never be able to boast of this. AMD Fluid Motion Frames are now available in any modern game

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AMD has added support for the Fluid Motion Frames frame generator for all games that support DirectX 11/12. But this is not full support.

Nvidia's frame generator will never be able to boast of this.  AMD Fluid Motion Frames are now available in any modern game

This is a driver-based implementation of the generator and does not require developers to implement the technology into their games. Moreover, so far all this has been implemented in a preliminary version of the driver.

But this is not the main thing. The important thing is that, as we already said, in this implementation the frame generator is disabled when the player actively moves the camera. AMD honestly warns about this in the driver description.

As a result, the technology turns out to be useless in many game genres, but now that it can work in any modern game, it can clearly be used in general. At the same time, let us remind you that it works on Radeon RX 7000 and RX 6000 video cards.

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Gaming

Is this a complete victory for Nvidia? The company celebrates 500 ray tracing and DLSS games and apps released since 2018

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Is this a complete victory for Nvidia The company celebrates

Nvidia is celebrating a pretty big milestone with the launch of more than 500 games and apps featuring ray tracing, DLSS support, and AI-powered technologies.

Is this a complete victory for Nvidia?  The company celebrates 500 ray tracing and DLSS games and apps released since 2018

Nvidia recalls that on August 20, 2018, the company introduced the world’s first video card with hardware support for ray tracing. Then it was the GeForce RTX 2080. In five years, neither ray tracing nor DLSS have become some kind of de facto standard, but recently many at least large games support either both, or at least DLSS.

Nvidia says that gamers with RTX family graphics cards spend a combined 87 million hours playing ray-traced games every day. For example, 97% of players who own RTX 40 cards play Cyberpunk 2077 with tracing effects enabled, and for the newest Alan Wake 2 this figure reaches 99%.

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Components

Gamer’s Lexus TX presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

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1701636814 Gamers Lexus TX presented with RGB lighting powerful acoustics and

At the Esports Awards 2023 event, they presented the fruit of cooperation between Lexus and Razer – Lexus TX for gamers. On the outside, the unusual version of the large crossover can be identified by its black matte surfaces and RGB lighting, but on the inside…

The gaming Lexus TX is presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

There are two large gaming monitors installed at the back, which appear to be connected to gaming PCs. There are mechanical keyboards and mice, and a powerful sound system in the trunk. If there are two gamers in the family, this is an ideal vehicle for transporting them from school to home: during the trip, the future esports player will not be distracted from his favorite activity. And the suspension in the TX is soft enough so that your hand does not tremble when driving over road irregularities.

The gaming Lexus TX is presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

The gaming Lexus TX is presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

It is not reported whether the car’s power plant was pumped. The basic version of the crossover (TX 350) has a 2.4-liter turbo engine, and the “intermediate” version has a hybrid power plant based on the same 2.4-liter turbo engine. The top-end Lexus TX 550h is a plug-in hybrid with a power plant based on a 3.5-liter V6 engine.

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Gaming

You give twice as many artificially drawn frames in games! Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

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You give twice as many artificially drawn frames in games

Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together.

You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous.

You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In the case of the authors of the idea, they used the RTX 4090 and RX 6600.

Rendering of the game, in this case several projects, including Cyberpunk 2077, was carried out on the RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to.

You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together
You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together
You give twice as many artificially drawn frames in games!  Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3.

This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased.

In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.

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