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NASA scientists dont yet know why Voyager 1 sends strange NASA scientists dont yet know why Voyager 1 sends strange

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NASA scientists don’t yet know why Voyager 1 sends strange data back to Earth. Distance hinders the process of problem solving

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NASA experts are still unable to deal with the problem that affected the Voyager 1 spacecraft.

NASA scientists don't yet know why Voyager 1 sends strange data back to Earth.  Distance hinders the process of problem solving

A month has passed since the discovery of strange signals from Voyager 1, but so far scientists have no understanding of the causes of the problem. The task of finding them is complicated by distance.

Voyager 1 is located at a distance of about 23.3 billion km from Earth, which is almost a day of light. That is, the signal needs almost a day to get from the Earth to the ship, and then the same amount of time for the return signal to reach the scientists.

Imagine that you are talking to someone and you can only say one word every day. And you will hear the answer only in a day. Here is our dialogue

The team is confident that they will be able to unravel the mystery of the state of Voyager 1, but time is against scientists. The spacecraft is already operating well beyond its scheduled time, and in about three years, the power generated by the ship’s generators may not be enough to maintain a minimum level of power supply.

Recall that about a month ago, NASA spoke about unusual signals emanating from Voyager 1. More specifically, the AACS module, responsible for the orientation of the probe and its communication antenna, began to send telemetry data that did not correspond to reality. At the same time, the spacecraft itself continues to operate normally, and its antenna is directed exactly at the Earth.

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Gaming

Fan Adds AMD FSR 2.0 ‘Magic Technology’ to Cyberpunk 2077 and Doubles Frame Rates in 4K

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Fan Adds AMD FSR 20 Magic Technology to Cyberpunk 2077

A game modification developer under the pseudonym PotatoOfDoom has unveiled a new modification for Cyberpunk 2077. It adds AMD FSR 2.0 “magic technology” to the game, replacing existing anti-aliasing technologies – Nvidia DLSS and the first version of FSR. The author himself notes that the result was impressive.

Fan Adds AMD FSR 2.0 'Magic Technology' to Cyberpunk 2077 and Doubles Frame Rates in 4K

According to him, when running the game on a system with a GTX 1080 graphics card in 4K resolution, the frame rate rose to 45 FPS, which is twice as much as it was originally. Other users confirm the increase in frame rate. On a GTX 970 at 1080p and maxed out, Cyberpunk runs at 30 FPS. On the 5700XT, with average shadow quality, the figure increased from 50 to 86 FPS.

The author noted that the modification was originally calculated only for the Steam version of Cyberpunk 2077, but it seems that a recent update made it work with the GOG version as well.

AMD FSR 2.0 technology is not yet officially supported in the game, but its appearance will allow the use of older Nvidia video cards older than the 10th series. The developers have not yet announced plans to add a new anti-aliasing system to the game.

Earlier it was reported that AMD FSR 2.0 was added to Unreal Engine 4 and 5 as a plug-in.

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Gaming

Experts from Open AI taught the neural network to play Minecraft exclusively from videos

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Experts from Open AI taught the neural network to play

Researchers at Open AI have taught artificial intelligence how to play Minecraft using only walkthrough videos. The training method was based on preliminary video training (Video PreTraining, VPT), ​​which made it possible to use a large amount of unlabeled data for this. To control AI, I used mouse and keyboard emulators.

Experts from Open AI taught the neural network to play Minecraft exclusively from videos

At the first stage, the neural networks showed 2,000 hours of marked-up video with Minecraft gameplay. Here, the researchers demonstrated which buttons users pressed during the game. This allowed the system to learn to guess which buttons are pressed. At the second stage, the neural network has already viewed 70 thousand hours of unlabeled video (without data on the buttons being pressed). All entries were taken from open sources.

As a result, the neural network was able to learn not only to walk in the game world, but also to extract resources and create objects from them, run, swim, avoid obstacles, hunt animals and get food. AI has also learned to jump up and put blocks under the character to climb higher.

In the third stage, the researchers asked the users who took part in the project to help them. Players have created a new world in Minecraft, collected the necessary resources to start and crafted the essentials. All this was recorded on video, which was then shown by neural networks. Some have even built basic shelters, and the neural network has mastered this skill. The researchers used reinforcement learning, which allowed the AI ​​to eventually create a diamond pickaxe.

Scientists believe that the method of preliminary video training will allow you to quickly train neural networks for the necessary tasks, and will also allow you to train artificial intelligence to use the mouse and keyboard. The source codes of the project have already been published.

Previously, it was reported that Minecraft was completely completed in less than 2 minutes.

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Small flagship with new features. Redmi Note 12 will get an improved camcorder and a flat screen

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Small flagship with new features Redmi Note 12 will get

Lu Weibing, president of Xiaomi Group China and general manager of the Redmi brand, previously confirmed that the Redmi Note series will be updated every six months. At the same time, once a year, the focus will be on performance and new features.

In the first half of this year, Redmi launched the Note 11T Pro series, which was performance oriented. The Redmi Note 12 series, which will be released in the second half of this year, is positioned as a “small flagship” and will focus on new experiences.

A well-known insider under the nickname Digital Chat Station has revealed that the Redmi Note 12 series smartphones will use a flat screen with a hole for the front camera in the central upper part of the display.

Small flagship with new features.  Redmi Note 12 will get an improved camcorder and a flat screen

The Redmi Note 11T Pro series uses an LCD screen, while the Redmi Note 11 Pro series uses OLED screens. In both cases, FullHD + resolution and a high image refresh rate are supported.

In addition, Digital Chat Station reports that Redmi Note 12 will receive a significantly improved image processing system. The Redmi Note 11 Pro+ uses a 108-megapixel Samsung ISOCELL HM2 image sensor with a 1/1.52-inch optical format. Probably, the new smartphone will receive an enlarged image sensor.

Digital Chat Station was the first to accurately announce the specifications and release dates of Redmi K50 and Xiaomi 12.

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