Rockstar recently confirmed that they are actively working on GTA VI. According to recent data published by analyst Wedbush Securities, the active phase of development of a new game began in 2014.
GTA VI has been in development since 2014. Maybe they weren’t writing code back then while they were making up the story, but by 2015 they were already writing code. Anyone who is naive enough to think that Rockstar with its 2000 employees is sitting back and twiddling their thumbs… No, they are not, these guys are working hard to create amazing content, but GTA VI will take 10 years or more. The reason is, as I understand it, it’s a mixture of Vice City, San Andreas, Liberty City (i.e. GTA III) and Europe, London for sure. You will be able to go anywhere on these continents and you will have missions that will take you to all these places.
Probably by the time they release it, the game will be literally four or five hundred hours long. This is what they are doing now, this is what they have turned GTA VI into. I understand because they say we’ll charge you 60 bucks and then we’ll give you an online experience and you’ll have to ship drugs from London to LA, you’ll have to go through the port to Miami. They’re going to do all these really cool things.
That is, according to these data, GTA VI will be a truly gigantic game, the passage of which will take 400-500 hours. Of course, even now there are story games that can be played for longer, but it is not yet clear in which particular format of passage for GTA VI it will take so long.
It will probably be the largest open world in the history of the gaming industry. And given that Rockstar knows how to make such games almost the best, the project can become even more iconic than the current part.
Regarding the release date of the game, the analyst did not say anything, but previously there were various data indicating the release of the game in 2024. But GTA VI should be announced this fall.
For the first time in eight years, Xbox surpassed PlayStation. In Japan, Xbox Series S outperformed PS5 last week
Japan is the birthplace of Sony and the PlayStation, so it is not surprising that in this market, the Sony console often outperforms the Microsoft set-top box in sales. However, the situation changed last week.
According to sources, last week the Xbox console was ahead of the PlayStation in sales, and this happened for the first time in eight years.
We are talking about weekly sales, so in a normal situation this information would hardly be interesting, but still such an important achievement for Microsoft is worth attention.
True, the point is not at all in the decline in demand for the PS5 and the growth in demand for the Xbox, but simply in the availability of one or another set-top box. Actually, it is the offer that has been the main factor for the entire year and a half since the launch of the current generation consoles.
So, to the numbers. Last week, only 2693 PS5 consoles were sold in Japan, only 105 Xbox Series X consoles were sold, while the Series S sold 6120 units. That is, it was the younger Microsoft console that bypassed the Sony consoles.
For comparison, in the two weeks from April 25 to May 8, more than 46,000 PS5 consoles were sold. That is, their availability was simply many times higher. And the Xbox Series S sold 10,610 units.
In any case, the undisputed leader remains the Nintendo Switch. Last week, 35,868 Switch OLEDs, 20,443 Switch units and 9011 Switch Lite units were sold.
Rumors attribute the PlayStation 5 Pro to the ability to deliver 240 fps in games. But without ray tracing and not in 4K
Rumors about the PlayStation 5 Pro console appeared even before the release of the current version. Given the situation with the PS4, it is reasonable to expect a new model a few years after the start of sales of the regular PS5. And now some details have appeared on the Web.
The source says that the new set-top box will have a GPU with a performance of 14-16 TFLOPS. To recap, the current PS5 has 10.28 TFLOPS. One could say that the Xbox Series X already offers 12.1 TFLOPS, but still there is no point in directly comparing it here – you need to pay attention to the increase within the same line.
PS5 Pro is also credited with 18-20 GB of memory versus the current 16 GB. It is possible that the memory will become faster.
But more the source concentrates not on parameters, but on performance targets. Allegedly, the main task of the updated set-top box is to deliver 60 fps in 4K resolution at maximum quality settings for ray tracing effects. At medium settings, performance should rise to 120 fps at 1440-1800p, and without ray tracing, the console will supposedly be able to deliver 240 fps at 1080-1440p. True, why 240 fps for the average gamer is completely unclear.
So far, these data should be considered as rumors, but still the first of the above goals looks more than logical. True, it is not clear whether a 40-60% increase in GPU performance will be enough to achieve it.
Built-in games, Bluetooth calling, IP68, and SpO2 in $23 watch. Fire-Bolt Ninja 3 introduced
Popular wearable device maker Fire-Boltt has unveiled a new smartwatch called the Fire-Boltt Ninja 3 that comes with some cool features including Bluetooth calling and built-in games.
The Fire-Boltt Ninja 3 smartwatch features a large 1.69-inch 240 x 280 pixel LCD display, as well as a side button for easy user interface navigation. The watch offers many health-related features such as real-time heart rate monitoring and an SpO2 sensor to monitor blood oxygen levels and sleep. The watch supports 60 sports modes, including basketball, football, tennis, running, walking and others.
The smartwatch has also received built-in games, including the popular 2048 puzzle and Flappy Bird clone, which can be easily played without the need to connect to a smartphone. They also offer several cloud watch faces.
Fire-Boltt claims the Ninja 3 can last up to 7 days on a single charge and is IP68 rated. The smart watch supports call and notification alerts, media playback and camera control.
The price of the device is only $23.
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