

Gaming
God of War: Full PC gameplay leaks ahead of launch
A few days away from its release (January 14), the YouTube channel Sigma Hawk Gaming posted the full gameplay of God of War at the PRAÇA. Check it out below:
Note: video may contain spoilers for those who haven’t played the game yet
The video shows a gameplay focused on the title’s story with more than 2 hours of duration. Unfortunately, the graphic options that God of War will have on PC, just a quick peek at the options menu.
So, what did you think of the look of the PC version of God of War? Did you like it? Was it what they expected? Tell us in the comments section!
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Gaming
Is this a complete victory for Nvidia? The company celebrates 500 ray tracing and DLSS games and apps released since 2018

Nvidia is celebrating a pretty big milestone with the launch of more than 500 games and apps featuring ray tracing, DLSS support, and AI-powered technologies.
Nvidia recalls that on August 20, 2018, the company introduced the world’s first video card with hardware support for ray tracing. Then it was the GeForce RTX 2080. In five years, neither ray tracing nor DLSS have become some kind of de facto standard, but recently many at least large games support either both, or at least DLSS.
Nvidia says that gamers with RTX family graphics cards spend a combined 87 million hours playing ray-traced games every day. For example, 97% of players who own RTX 40 cards play Cyberpunk 2077 with tracing effects enabled, and for the newest Alan Wake 2 this figure reaches 99%.
Components
Gamer’s Lexus TX presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

At the Esports Awards 2023 event, they presented the fruit of cooperation between Lexus and Razer – Lexus TX for gamers. On the outside, the unusual version of the large crossover can be identified by its black matte surfaces and RGB lighting, but on the inside…
There are two large gaming monitors installed at the back, which appear to be connected to gaming PCs. There are mechanical keyboards and mice, and a powerful sound system in the trunk. If there are two gamers in the family, this is an ideal vehicle for transporting them from school to home: during the trip, the future esports player will not be distracted from his favorite activity. And the suspension in the TX is soft enough so that your hand does not tremble when driving over road irregularities.
It is not reported whether the car’s power plant was pumped. The basic version of the crossover (TX 350) has a 2.4-liter turbo engine, and the “intermediate” version has a hybrid power plant based on the same 2.4-liter turbo engine. The top-end Lexus TX 550h is a plug-in hybrid with a power plant based on a 3.5-liter V6 engine.
Gaming
You give twice as many artificially drawn frames in games! Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together.
The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous.
This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In the case of the authors of the idea, they used the RTX 4090 and RX 6600.
Rendering of the game, in this case several projects, including Cyberpunk 2077, was carried out on the RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to.
At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3.
This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased.
In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.
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