There are three worlds in which a game can be withdrawn from sale: because the title is controversial, because it is too bad or because it is too good for the meager servers available to it. Final Fantasy XIV, which is among one of these scenarios, will however soon be able to find the trading platforms.
With a following that his players can consider admirable, Final Fantasy XIV is a real success in the world of MMORPGs. The evidence even falls from the sky, since the deployment of the new Endwalker extension, inviting to travel to the Moon, has caused a monster stopper in the queues.
Square Enix would probably have preferred a slightly less present craze, or a slightly more resistant scaffolding. Because almost a month ago, the Japanese publisher was forced to suspend sales of Final Fantasy XIV until further notice. In this way, the servers would no longer have to manage an influx of new connections since accounts could no longer be created.
Final Fantasy XIV: back on sale at the end of January… 2022
In a new blog post published this Friday, January 14, producer and director Naoki Yoshida delivered his wishes for the new year. He then took the time to detail the return to near normality. We thus learn that Final Fantasy XIV will be back on sale next Tuesday, January 25. And with the manner please.
“Additionally, given the current number of players in Oceania, the original plan was to initially add three Worlds and then introduce two more. However, in light of the recent influx of players, we decided to add five new Worlds from the start. Thus, there should be more than enough room for all players from Oceania to transfer. Players in Oceania who have experienced network latency issues should also experience a better gaming experience.”
The service for changing worlds will be restored the next day, and only those congested will not be accessible. Expansion of the Western data centers will begin next summer and is expected to be completed the following summer. But beware, everything can stop overnight by then:
“In the event that servers continue to experience extreme levels of congestion, we may consider suspending digital sales again”.
If everyone could moderate their enthusiasm for Final Fantasy XIV, this one would only turn out better.
Source: FINAL FANTASY XIV: The Lodestone
To play Xbox using any Android mobile
Nintendo found a good niche with the Switch, and Sony flopped with the Vita, but that doesn’t mean “console-quality” handheld gaming isn’t interesting, you just have to find the right way to showcase it to the consumer.
Microsoft is committed to gaming in the cloud with Xbox Game Pass, and that allows games to be streamed directly from the Xbox console itself to mobile, something that many take advantage of to play with touch screen controls. Now a much more practical solution appears.
It is a mobile controller called RIG MG-X, created by Nacon and officially licensed by Microsoft. It works with virtually any Android phone, and offers the controls that appear on the standard Xbox One controller.
The idea is to be able to play Game Pass games without the need for touch controls, as if we were in front of the console.
There are already others on the market with the same idea, such as the Razer Kishi, but this RIG MG-X is more practical and attractive, since the same buttons that we use on the Xbox controller can be used.
The phone is placed in the middle and connected via Bluetooth. It is compatible with any phone running Android 6 and above, and with screens up to 6.7 inches.
Charging is done via USB-C, and the battery gives autonomy of about 20 hours.
In TheVerge They have been able to test it, and although they criticize that some buttons have to be pressed more than they should, in general they are very satisfied with the experience. It can also be used with non-Xbox games.
The only con found is that it is not good for racing games, but for the rest it seems the ideal option.
By the way, it’s already available for $80 on amazon
The Legend of Zelda: Majora’s Mask is coming next month to Switch Online
Nintendo is just coming to announce the exit of The Legend of Zelda: Majora’s Mask on Nintendo 64 catalog of the subscription Nintendo Switch Online + Additional Pack. After welcoming Paper Mario last month, another cult title from the 64-bit console arrived on Nintendo’s mobile console subscription; and a selection of choices, to boot.
Link in Termina phase
Is there still need to present The Legend of Zelda: Majora’s Mask ? In the large community of fans of the franchise, this second Nintendo 64 installment is pulling the punches with its predecessor Ocarina of Time for the coveted title of “best Zelda of all time”; a purist match which we will avoid taking sides. The followers of Majora, however, have important arguments in their favor: it is one of the most unique episodes of the saga, as much in terms of atmosphere and artistic direction as of gameplay.
With its famous three-day system and time travel, Majora’s Mask is also known for introducing the antagonist Skull Kid—and all the mysteries surrounding him. All that remains is to cross your fingers for a better quality emulation compared to the other games in the catalog. No specific release day has been announced, but we should probably expect its arrival in the second half of next month, which would coincide with the monthly release rate of titles on the Nintendo 64 catalog.
The Switch is rare
Still in the news of Nintendo Switch Online + Additional Pack, another Nintendo 64 title will join the catalog today: it is Banjo-Kazooie, the cult platformer from Rareware studio. Its announcement over the past month had raised several questions, and for good reason—Rare being currently under the fold of Microsoft, its Switch release could open the doors to other games from the studio like Perfect Dark, or who knows, goldeneye 007… Hope gives life.
PlayStation creator Ken Kutaragi doesn’t see the point of VR headsets
Ken Kutaragi, the man who brilliantly launched Sony into video games, today has some pretty harsh words about virtual worlds and VR headsets. Regarding the latter, the “dad of the PlayStation” thus declared to find them “boring”.
In December 2019, the one who was still honorary president of Sony Computer Entertainment Inc. looked back on twenty-five years of PlayStation history. And if Ken Kutaragi then mentioned the future of the brand, he did not speak about what Sony had developed after him. In particular virtual reality materialized in the PlayStation VR.
It may have been better if the father of PlayStation hadn’t said anything about it, because those words would probably never have been validated. We have just learned, in an interview with Bloomberg, that Ken Kutaragi is far from being interested in virtual reality such as that which is approached with a helmet.
Father of PlayStation finds VR headsets ‘boring’
Ken Kutaragi begins by considering that in his view, the metaverse (a virtual world, quite simply) is of little use insofar as it mimics reality:
“Being in the real world is very important, but the metaverse is about doing near-real in the virtual world, and I don’t see the point of doing that. Prefer to be a flawless avatar instead of your real person? It’s essentially no different from anonymous messaging sites.”
Following the train of thought of the one who now works on assistance robots, we will not be surprised to see him shoot orange bullets at virtual reality helmets:
“Helmets would isolate you from the real world, and I can’t agree with that. Helmets are just boring”.
Sony is however preparing to finalize the second phase of its entry into the world of virtual reality, with the recent presentation of the PlayStation VR2 at CES 2022. Horizon Call of the Mountain, jointly developed by Guerilla and PlayStation Firesprite, was the first title announced on this new device. The PS VR2 could land at the end of the year.
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