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Fans are extremely outraged: in order to play the new Call of Duty, you need to link your mobile number. And not all rooms fit.

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Blizzard has confirmed on the Battle.net support website that it will require a mobile phone number to access the new Call of Duty: Modern Warfire 2 game account.

Blizzard announced last week that all Overwatch 2 players will need to link a phone number to their Battle.net account in order to play the game. The requirement was added as part of Blizzard’s efforts to combat toxicity and abuse in the game. But there’s one major problem: The new system, called SMS Protect, won’t accept certain types of numbers, “including prepaid numbers and VOIP.” This understandably caused a stir: if you have a prepaid mobile phone, you can’t play Overwatch 2. As a result, gamers got angry and lowered the project’s user rating on Metacritic.

Fans are extremely outraged: in order to play the new Call of Duty, you need to link your mobile number.  And not all rooms fit.

Adding a phone number will allow Blizzard Entertainment to send you notifications when important changes are made to your account. Any mobile phone in a supported country with a data plan that is not a prepaid or VOIP number can be used with this service.

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“It seems very wrong to require video game players to sign a contract with a telecommunications company before they are allowed to play the game they paid for,” said one Call of Duty fan from Florida. “Especially when prepaid phone plans like mine are becoming more and more common. I have an iPhone and a phone plan that is in practice no different from any other contract plan: unlimited calls, text messages, mobile data, etc. However, since I make a monthly payment, I somehow do not have rights to play future Activision games?

Many fans also expressed outrage at this.

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The GeForce RTX 3060 8GB is a “terrible anti-consumer move”. There was a full-fledged testing of a stripped-down video card

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The GeForce RTX 3060 8GB is a terrible anti consumer move

Some time ago, Nvidia introduced the GeForce RTX 3060 with 8GB of memory. And today we can evaluate its performance for the first time.

The GeForce RTX 3060 8GB is a

But first, let’s recall that the new version differs from the original not only in the amount of memory, but also in a narrower bus (128 bits versus 192 bits).

The GeForce RTX 3060 8GB is a

And if 8 GB of memory is almost always enough for modern games, then a narrower bus in the case of this adapter becomes quite critical. Tests show that in Full HD the new version is on average 17% slower than the original. At 1440p the difference grows to 18%. That is, it is quite a lot.

Yes, the gap from the RTX 3050 is still very large, and Nvidia does not have other current cards in this segment, so the release of a simplified RTX 3060 at the right price can be regarded positively.

The problem is that so far the RTX 3060 8GB is sold at a slightly lower price than the older sister, which makes buying the younger one impractical. However, if the price falls as a result, the stripped-down novelty will quite find its buyer. In the meantime, the authors of Hardware Unboxed called this video card “a terrible anti-consumer move by Nvidia.”

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Intel explained where it will take many billions of dollars to build a new plant in the US

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Intel explained where it will take many billions of dollars

Intel, as you know, plans to build new factories in the US, like a number of other semiconductor giants. However, such projects require huge costs.

Intel said the Arizona factory would cost $30 billion to build, but the company would not finance the entire project itself.

Intel explained where it will take many billions of dollars to build a new plant in the US

Back in August, Intel entered into an agreement with the Canadian company Brookfield Asset Management, with which together it will finance the construction of the plant. Those same 30 billion dollars in this case will be divided almost equally. Intel said that a similar approach will be applied in future projects. Such a decision, along with subsidies, will allow reaching the same level of costs as in the case of building a factory in Asia.

Intel said that the market already felt a high level of interest in such projects, so the company will have the opportunity to attract both old and new partners in the future. The company also notes that Europe is also going to pass laws that will allow companies to receive subsidies and build new factories in this region.

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Components

GeForce GTX 1060 finally retires. GTX 1650 tops Steam stats, though it depends how you count it

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GeForce GTX 1060 finally retires GTX 1650 tops Steam stats

The Steam stats have been updated, and there are tangible changes again.

GeForce GTX 1060 finally retires.  GTX 1650 tops Steam stats, though it depends how you count it

The GeForce GTX 1650 knocked the GTX 1060 off its pedestal in one big leap to become the most popular 3D gaming card… if you just look at the table.

Recall that with the release of the RTX 30 line in Steam statistics, mobile and desktop cards of this generation began to be displayed separately, while before that they were all displayed together under one name. Thus, the GTX 1650 takes 6.27%, and the RTX 3060, if you add the mobile and desktop versions, takes 8.04%, so the RTX 3060 is the most popular video card among Steam gamers, and will probably remain so for more for a very long time.

GeForce GTX 1060 finally retires.  GTX 1650 tops Steam stats, though it depends how you count it

Returning to the castling in the table, the GTX 1060 has been in first place for the last couple of years, if not more, but this card has not been on sale for a long time, and the GTX 1650 is still available. In just one month, the newer card gained 0.66 percentage points while the GTX 1060 lost 1.85 percentage points for some reason. By the way, the RTX 2060 also sank very strongly (by 1.46 p.p.), and the share of the desktop RTX 3060 fell by 2.06 p.p., which is very strange.

In terms of processors, AMD’s share jumped 3.88 percentage points over the month to 32.87%. The most popular on Steam are six-core CPUs with a share of 33.52%, the share of processors with four cores is 30.07%, and eight-core processors occupy 19.19%.

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