Gaming
CD PROJEKT RED’s management took responsibility for the bugs at the start of Cyberpunk 2077. Employees will receive all bonuses
By information Bloomberg publications, the heads of the Polish studio CD PROJEKT RED took full responsibility for the numerous bugs that were identified by users during the global launch of Cyberpunk 2077. The company will not cut bonuses and bonuses to its employees for problems in the game.
“We underestimated the scale and complexity that must be overcome to make this game a reality, and yet you did your best to create and release an ambitious and special game,” wrote Adam Badowski, studio head and creative director of Cyberpunk. 2077, in an email to their employees.
Studio CD PROJEKT RED calculated bonuses to its developers until December 10, according to the game’s estimates on the portal Metacritic, provided that the threshold of 90 points (out of 100) is exceeded there. From December 10, this restriction has been lifted. The studio considered that this measure was simply unfair in the current circumstances. Now all bonuses will be paid to developers regardless of the game’s ratings.
CD PROJEKT RED team leaders give their employees additional bonus tokens every month, which are then taken into account in bonuses. With this system, in order to receive a large number of tokens, developers not only have to solve current problems, but also show their bosses that each of them works harder and harder than the rest of the team. This is provided that the studio management demanded from their employees to work six days a week until the release of Cyberpunk 2077.
Now, tokens and bonuses for employee overtime will not “burn out”, as they could if they were further tied to the ratings of the game by users. Currently, these estimates have begun to decline. And the studio’s shareholders, who used this parameter to independently evaluate the work of CD PROJEKT RED employees on the game, also accepted the position of the studio’s management.
In addition to the full payment of the bonus program, at the end of September this year, the CD PROJEKT RED management announced, which plans to distribute 10% of the company’s profits in 2020 among all developers.
https://t.co/Ie5W0O7iiv pic.twitter.com/IJBZ3IIT6m
— Adam Badowski⚡️ (@AdamBadowski) September 30, 2020
After the release of Cyberpunk 2077, many users immediately started narrate about bugs and problems in the new game. Some of them believe that the current version of Cyberpunk 2077 is very crude, scripts in quests often do not work there, up to the crash or freeze of the game, cars fall out of the sky, non-player characters (NPCs) often get disconnected from the player when completing tasks and live their own lives, cars and enemies pass through the walls, the corpses of enemies warn their own about danger from the player, the main character gets stuck in textures in many places in the world.
Video compilation of bugs in Cyberpunk 2077 on game consoles and PC.
December 11 came out fourth patch for Cyberpunk 2077, which fixes numerous bugs in the game, including quest mechanics, gameplay, character visualization, and also improves the performance and stability of both versions of the game on PC and game consoles.
The launch of Cyberpunk 2077 on December 10, 2020 became the largest in the history of computer game production. 8 million users pre-ordered the game Cyberpunk 2077. And 59% of buyers preferred the version for PC, and 41% for game consoles. Cyberpunk 2077 was pre-ordered by over 4.7 million users on PC, setting a new record for this market. The previous two pre-order records were held by WoW: Shadowlands (3.7 million pre-orders) and Diablo III (3.5 million). Sales of the game Cyberpunk 2077 only through the Steam service have already exceeded $ 50 million.

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