THE BioWare yesterday (6) released a publication recalling its trajectory last year, taking the opportunity to offer a few information about its titles in development.
The text, signed by Gary McKay, talked about the challenges of working during the pandemic, the success of Mass Effect Legendary Edition, which arrived yesterday (6) to Xbox Game Pass, and the production of both next Mass Effect how much of Dragon Age 4.
According to McKay, who in 2021 took over as General Manager at the production company, the past year “has been a challenging one, with both work and home life being disrupted by a certain pandemic”.
The manager then went on to talk about the successful launch of Mass Effect Legendary Edition, which hit stores in May last year. “From the press to our fans, the feedback has been insanely positive,” he said. He also said that his team is very proud of the result.
After listing a few more issues faced in 2021, McKay reported that the production company continues “to work hard on new iterations of Dragon Age and Mass Effect“. He claims to have seen some “amazing work from both teams”, encouraging fans to take a closer look at the poster released on N7 Day looking for hints about the future of the series.
“already about Dragon Age, we have a group of talented veteran developers working on the next chapter of the franchise,” said the executive. “We are focused on a single-player experience that is built on choices that matter.”
Is this a complete victory for Nvidia? The company celebrates 500 ray tracing and DLSS games and apps released since 2018
Nvidia is celebrating a pretty big milestone with the launch of more than 500 games and apps featuring ray tracing, DLSS support, and AI-powered technologies.
Nvidia recalls that on August 20, 2018, the company introduced the world’s first video card with hardware support for ray tracing. Then it was the GeForce RTX 2080. In five years, neither ray tracing nor DLSS have become some kind of de facto standard, but recently many at least large games support either both, or at least DLSS.
Nvidia says that gamers with RTX family graphics cards spend a combined 87 million hours playing ray-traced games every day. For example, 97% of players who own RTX 40 cards play Cyberpunk 2077 with tracing effects enabled, and for the newest Alan Wake 2 this figure reaches 99%.
Gamer’s Lexus TX presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin
At the Esports Awards 2023 event, they presented the fruit of cooperation between Lexus and Razer – Lexus TX for gamers. On the outside, the unusual version of the large crossover can be identified by its black matte surfaces and RGB lighting, but on the inside…
There are two large gaming monitors installed at the back, which appear to be connected to gaming PCs. There are mechanical keyboards and mice, and a powerful sound system in the trunk. If there are two gamers in the family, this is an ideal vehicle for transporting them from school to home: during the trip, the future esports player will not be distracted from his favorite activity. And the suspension in the TX is soft enough so that your hand does not tremble when driving over road irregularities.
It is not reported whether the car’s power plant was pumped. The basic version of the crossover (TX 350) has a 2.4-liter turbo engine, and the “intermediate” version has a hybrid power plant based on the same 2.4-liter turbo engine. The top-end Lexus TX 550h is a plug-in hybrid with a power plant based on a 3.5-liter V6 engine.
You give twice as many artificially drawn frames in games! Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together
Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together.
The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous.
This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In the case of the authors of the idea, they used the RTX 4090 and RX 6600.
Rendering of the game, in this case several projects, including Cyberpunk 2077, was carried out on the RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to.
At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3.
This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased.
In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.
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