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AMD Radeon RX 6000 graphics cards will get support for the Microsoft DXR and Vulkan ray tracing APIs, but not proprietary standards

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AMD continues to gradually share details about its Radeon RX 6000 series graphics cards. This time, in a short statement, the manufacturer confirmed that graphics cards support ray tracing in all games, as long as they do not use proprietary APIs (such as NVIDIA DirectX RTX or NVIDIA Vulkan RTX)

“AMD will support all industry standard ray tracing options, including the Microsoft DXR API and the forthcoming Vulkan raytracing API. Games that use proprietary APIs and ray tracing extensions are not supported, ”AMD Marketing said in a statement.

AMD is committed to adhering to industry standards such as Microsoft’s DXR ray tracing APIs or Vulkan. Both of these standards should gradually become more popular as the emphasis shifts towards them from the proprietary NVIDIA implementation. Ultimately, Intel will also support DirectX DXR, so there is even less reason for developers to pay attention to NVIDIA’s implementation.

AMD Radeon RX 6000 graphics cards will get support for the Microsoft DXR and Vulkan ray tracing APIs, but not proprietary standards

Based on AMD’s statement, we can conclude that at launch, the Radeon RX 6000 series of video cards will support all games that already have DirectX Raytracing (DXR) support, such as Control. But games with only NVIDIA RTX will not be supported (Quake II RTX or Wolfenstein Youngblood).

Recall that the release of AMD Radeon RX 6000 video cards is scheduled for November 18. The 6800XT and 6800 models will be the first to arrive. The flagship Radeon RX 6900X will hit the market on December 8th.

Source: videocardz

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