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AMD Announces Support for Ray Tracing in World of Warcraft Shadowlands on Radeon RX 6000 Graphics Cards



As part of the next episode of AMD’s “Radeon RX 600 Partner Showcase”, the company talked about the graphics improvements that the new series of graphics cards will bring to the upcoming addition to the popular MMORPG World of Warcraft called Shadowlands.

World of Warcraft: Shadowlands will receive a variety of graphics features powered by AMD technology. Specifically, the game will feature DirectX Raytracing, Variable Rate Shading (VRS) and FidelityFX Ambient Occlusion.

Basically, these features are aimed at improving the performance of the game at high resolutions. In particular, FidelityFX Ambient Occlusion and variable speed shading should provide a great balance of quality and performance, according to Blizzard CTO Frank Kowalkowski.

On the other hand, the addition of Raytracing to WOW Shadowlands doesn’t seem to make much sense. If you look at the comparative screenshots with and without tracing enabled, the difference is almost impossible to notice with the naked eye. And quite frankly, players love World of Warcraft not at all for the graphics, although it is always joyful to see a little more detail, provided that it does not much harm the final FPS.

Recall that World of Warcraft: Shadowlands will be released on November 23, and the Radeon RX 6800 graphics cards will appear on November 18. So players who want to experience the full power of ray tracing in the new expansion will have 5 days to get their hands on a new graphics card. Hopefully AMD will ship enough GPUs to avoid the shortages that we see to this day with Nvidia GeForce RTX 30 GPUs.

Source: Wccfetch

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