

Gaming
Age of Empires 4 for Xbox would be in development by Relic
After Microsoft Flight Simulator finally arrive on Xbox, console players are also waiting for the port of another great game consecrated on PC: age of empires 4. And, according to the tweet below, the game would be on the way, in a port being organized by the folks at Relic.
XIP_CAR_JANUARY_2022 (aka CARDINAL_JANUARY_2022) now available for internal testing in the Xbox Insider Hub
— Aggiornamenti Lumia (@ALumia_Italia) January 8, 2022
The account responsible for the tweet is always exploring Microsoft’s databases looking for privileged information about the company’s products, mainly Windows and Xbox.
In this case, the account states that “Cardinal” is the codename of age of empires 4, which is already being tested on Xbox consoles in the Insiders Hub.
There are several reasons to be skeptical of rumors, as always. The information may be wrong, “Cardinal” may not be a codename for Age, and even if everything is correct, internal testing doesn’t always necessarily result in a public release.
But there are reasons to believe too. The main one is that it would not be surprising – in fact it is even expected – a port of age of empires 4 for the Xbox Series X|S, and who knows even for the last generation as well. Or, if the game is only ported to the new one, people from the old one could still play through the cloud.
At the moment we are still in the speculation phase, and age of empires 4 was only released on PC. It can be played through Xbox Game Pass or purchased through Steam.
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Gaming
Is this a complete victory for Nvidia? The company celebrates 500 ray tracing and DLSS games and apps released since 2018

Nvidia is celebrating a pretty big milestone with the launch of more than 500 games and apps featuring ray tracing, DLSS support, and AI-powered technologies.
Nvidia recalls that on August 20, 2018, the company introduced the world’s first video card with hardware support for ray tracing. Then it was the GeForce RTX 2080. In five years, neither ray tracing nor DLSS have become some kind of de facto standard, but recently many at least large games support either both, or at least DLSS.
Nvidia says that gamers with RTX family graphics cards spend a combined 87 million hours playing ray-traced games every day. For example, 97% of players who own RTX 40 cards play Cyberpunk 2077 with tracing effects enabled, and for the newest Alan Wake 2 this figure reaches 99%.
Components
Gamer’s Lexus TX presented: with RGB lighting, powerful acoustics and a pair of large monitors in the cabin

At the Esports Awards 2023 event, they presented the fruit of cooperation between Lexus and Razer – Lexus TX for gamers. On the outside, the unusual version of the large crossover can be identified by its black matte surfaces and RGB lighting, but on the inside…
There are two large gaming monitors installed at the back, which appear to be connected to gaming PCs. There are mechanical keyboards and mice, and a powerful sound system in the trunk. If there are two gamers in the family, this is an ideal vehicle for transporting them from school to home: during the trip, the future esports player will not be distracted from his favorite activity. And the suspension in the TX is soft enough so that your hand does not tremble when driving over road irregularities.
It is not reported whether the car’s power plant was pumped. The basic version of the crossover (TX 350) has a 2.4-liter turbo engine, and the “intermediate” version has a hybrid power plant based on the same 2.4-liter turbo engine. The top-end Lexus TX 550h is a plug-in hybrid with a power plant based on a 3.5-liter V6 engine.
Gaming
You give twice as many artificially drawn frames in games! Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together

Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together.
The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous.
This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In the case of the authors of the idea, they used the RTX 4090 and RX 6600.
Rendering of the game, in this case several projects, including Cyberpunk 2077, was carried out on the RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to.
At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3.
This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased.
In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.
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